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Found 943 Skills
World-class game UI design expertise combining the clarity of Nintendo's UI philosophy, the immersive diegetic interfaces of Dead Space and Metroid Prime, and the competitive readability principles from esports titles. Game UI is the invisible bridge between player intent and game response. Great game UI serves the player without breaking immersion. It communicates critical information at a glance during intense action, guides new players without patronizing veterans, and adapts gracefully from 4K monitors to handheld screens and from keyboard to touch to controller. The best game UI designers understand that every pixel of screen space is sacred - borrowed from the game world itself. Use when "game ui, game interface, hud design, heads up display, game menu, inventory ui, health bar, stamina bar, game hud, minimap, crosshair, reticle, button prompt, controller ui, gamepad navigation, diegetic interface, in-world ui, quest tracker, damage numbers, cooldown indicator, radial menu, game tooltip, game-ui, hud, game-interface, game-menu, controller-ui, diegetic, game-design, accessibility, console, mobile-games" mentioned.
Expert frontend development with React, Vue, and modern frameworks including component architecture, state management, performance optimization, and accessibility.
This skill enables visual inspection of websites running locally or remotely to identify and fix design issues. Triggers on requests like "review website design", "check the UI", "fix the layout", "find design problems". Detects issues with responsive design, accessibility, visual consistency, and layout breakage, then performs fixes at the source code level.
Comprehensive guide for creating professional UI/UX designs in Penpot using MCP tools. Use this skill when: (1) Creating new UI/UX designs for web, mobile, or desktop applications, (2) Building design systems with components and tokens, (3) Designing dashboards, forms, navigation, or landing pages, (4) Applying accessibility standards and best practices, (5) Following platform guidelines (iOS, Android, Material Design), (6) Reviewing or improving existing Penpot designs for usability. Triggers: "design a UI", "create interface", "build layout", "design dashboard", "create form", "design landing page", "make it accessible", "design system", "component library".
Provides usage guidance for Instructure UI (InstUI) React components. Use when working with @instructure/ui packages, when asked how to use InstUI components, which component to choose, or how to apply props, guidelines, theming, or accessibility rules. Covers AiInformation, Alert, AppNav, Avatar, Badge, Billboard, Breadcrumb, Button, Byline, Calendar, Checkbox, CheckboxGroup, CloseButton, ColorContrast, ColorIndicator, ColorMixer, ColorPicker, ColorPreset, CondensedButton, ContextView, DataPermissionLevels, DateInput, DateInput2, DateTimeInput, DrawerLayout, Drilldown, Editable, FileDrop, Flex, FormField, FormFieldGroup, Grid, Heading, IconButton, Img, InlineList, InPlaceEdit, InstUISettingsProvider, Link, List, Menu, Metric, MetricGroup, Modal, NutritionFacts, NumberInput, Overlay, Pages, Pagination, Pill, Popover, ProgressBar, ProgressCircle, RadioInput, RadioInputGroup, RangeInput, Rating, Responsive, Select, SideNavBar, SimpleSelect, SourceCodeEditor, Spinner, Table, Tabs, Tag, Text, TextArea, TextInput, TimeSelect, ToggleButton, ToggleDetails, ToggleGroup, Tooltip, TopNavBar, Tray, TreeBrowser, TruncateText, View.
Audit SwiftUI views for accessibility (iOS + macOS) with patch-ready fixes
AI-powered design review for Figma components with weighted dual-scoring system. Evaluates Style Guide Implementation (70%) and LLM Metadata Accessibility (30%). For export, hands off to atomic-design skill.
Apple Human Interface Guidelines for iOS. Covers navigation (tab bars, NavigationStack, toolbars), interaction design (touch targets, gestures, haptics), accessibility (VoiceOver, Dynamic Type, color contrast), user feedback (loading, errors, empty states), UX patterns (onboarding, permissions, modality, confirmation dialogs), and visual design (dark mode, SF Symbols, layout margins). This skill should be used when designing iOS user experiences, implementing HIG-compliant interactions, ensuring accessibility compliance, building navigation hierarchies, or reviewing apps for Apple design guideline compliance.
Conduct WCAG 2.2 accessibility audits with automated testing, manual verification, and remediation guidance. Use when auditing websites for accessibility, fixing WCAG violations, or implementing accessible design patterns.
Enforce a configuration-driven design system when generating UI. Ensures consistent spacing, colors, typography, dark mode, interactions, and accessibility across all AI-generated components.
MUI Base UI style guidelines for building headless React component libraries (formerly headless-ui-style). This skill should be used when creating unstyled UI components, compound components with render props, accessibility-first patterns, or component libraries that separate logic from styling. Extracted from the MUI Base UI codebase (github.com/mui/base-ui).
Build React components with proper patterns, accessibility, and composition. Use when creating new components, refactoring existing ones, or reviewing component architecture. Covers forwardRef, prop design, accessibility, file organization, and testing approaches.