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Found 61 Skills
Unity 6 core concepts and architecture guide. Use when working with GameObjects, Components, Transforms, Scenes, Prefabs, ScriptableObjects, or Unity project structure. Covers the entity-component architecture, object hierarchy, tags, layers, and project conventions. Based on Unity 6.3 LTS documentation.
Guide for implementing Syncfusion PopupMenu control for context menus in Windows Forms applications. Use this when creating right-click menus, multi-level menu hierarchies, or keyboard shortcuts. Covers PopupMenu implementation with BarItems, PopupMenusManager integration, and Bar Manager association for building professional context menu systems.
Complete guide for implementing Syncfusion RangeSlider control in Windows Forms for dual-thumb value selection. Use when creating range selection interfaces with SliderMin/SliderMax configuration, ChannelColor customization, or RangeColor styling. Covers range bound configuration, slider appearance customization, event handling, and building range selection UI components.
Guide for implementing Syncfusion TabControlAdv in Windows Forms applications. Use when creating tabbed interfaces, organizing content in tabs, or building professional tab navigation systems. Covers tab pages, tab styling, close buttons, drag-drop tabs, tab customization, and appearance options for TabControlAdv-based applications.
Implement Syncfusion Windows Forms BorderLayout to arrange child controls along borders (North, South, East, West) and center. Use this when working with BorderLayout, positioning controls in border regions, using docking alternatives, or configuring container layout and control spacing in Windows Forms applications.
Implement grid-based layout management in Windows Forms using GridLayout component. Arrange child controls in rows and columns with configurable spacing and control participation.
Implement Syncfusion NavigationDrawer control in Windows Forms - a sliding panel menu that appears from screen edges. Use when creating drawer navigation, side menus, or hamburger menus with panel transitions. Covers DrawerMenuItem configuration, DrawerHeader setup, slide-out menus, and panel transitions (SlideOnTop, Push, Reveal) for modern sliding panel navigation.
Build C# modules and clients for SpacetimeDB. Covers server-side module development and client SDK integration.
KillerPDF is a portable, single-EXE Windows PDF editor built with C#/WPF and PDFium — supports viewing, annotating, merging, splitting, signing, and printing PDFs with no installer, account, or telemetry.
Analyzing .NET code for modernization. Outdated TFMs, deprecated packages, superseded patterns.
Implementation of MVVM-style Data Binding for Unity UI Toolkit using the [CreateProperty] attribute and BindableProperty wrappers.
Composition and signal integrity specialist - Masters GDScript 2.0, C# integration, node-based architecture, and type-safe signal design for Godot 4 projects