Loading...
Loading...
Found 97 Skills
FastAPI best practices, async patterns, and Pydantic validation
State Management, Dependency Injection & Navigation
Use when you need to review, improve, or build Spring Boot 4.0.x applications — including proper usage of @SpringBootApplication, component annotations (@Controller, @Service, @Repository), bean definition and scoping, configuration classes and @ConfigurationProperties (with @Validated), component scanning, conditional configuration and profiles, constructor injection, @Primary and @Qualifier for multiple beans of the same type, bean minimization, graceful shutdown, virtual threads, Jakarta EE namespace consistency, and scheduled tasks. Part of the skills-for-java project
Reviews FastAPI code for routing patterns, dependency injection, validation, and async handlers. Use when reviewing FastAPI apps, checking APIRouter setup, Depends() usage, or response models.
Enterprise-grade NestJS development guidance for building modular, testable Node.js backends with TypeScript. Covers module design, dependency injection, validation, security, performance, and deployment.
Implement MVVM patterns using CommunityToolkit.Mvvm in Avalonia applications with ViewModels, Commands, and Dependency Injection
Build enterprise-grade Node.js applications with NestJS framework, TypeScript, dependency injection, and modular architecture
Expert Go backend code reviewer specializing in microservices, GORM/DAL patterns, dependency injection, and resource management. Focuses on logic correctness, goroutine leak detection, and Go-specific best practices for production-grade services.
Teaches Vue's provide/inject API for dependency injection across components. Use when deeply nested components need access to ancestor data without threading props through intermediate layers.
Comprehensive Spring Boot development skill covering auto-configuration, dependency injection, REST APIs, Spring Data, security, and enterprise Java applications
Use when building iOS apps with UIKit, implementing MVVM/MVC/Coordinator patterns, or integrating UIKit with SwiftUI.
Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, global_state, autoload_order, signal_bus, dependency_injection.