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Found 161 Skills
Guide to implementing Syncfusion Maps in TypeScript and JavaScript. Use this skill whenever the user needs to create interactive maps, add markers, visualize geographical data, work with map layers, apply color mapping, add annotations, configure legends, or handle map interactions and events. Works with TypeScript (module-based) and JavaScript (CDN/ES5).
Post-task review. Extract learnings, classify, write to memory layers, and reconcile GitHub issues.
Comprehensive guide for architecting Flutter applications following MVVM pattern and best practices with feature-first project organization. Use when working with Flutter projects to structure code properly, implement clean architecture layers (UI, Data, Domain), apply recommended design patterns, and organize projects using feature-first approach for scalable, maintainable apps.
Implements and trains LLMs using Lightning AI's LitGPT with 20+ pretrained architectures (Llama, Gemma, Phi, Qwen, Mistral). Use when need clean model implementations, educational understanding of architectures, or production fine-tuning with LoRA/QLoRA. Single-file implementations, no abstraction layers.
Analytics engineering for reliable metrics and BI readiness. Build transformation layers, dimensional models, semantic metrics, data quality tests, and documentation. Use when you need dbt or SQL transformation strategy, metrics definition, or analytics data modeling.
Guidance for recovering PyTorch model architectures from state dictionaries, retraining specific layers, and saving models in TorchScript format. This skill should be used when tasks involve reconstructing model architectures from saved weights, fine-tuning specific layers while freezing others, or converting models to TorchScript format.
Work with advanced layer types including WMS, WFS, WMTS, OGCFeatureLayer, MapImageLayer, CatalogLayer, and dynamic data layers. Use for OGC services and server-side rendering.
Use when implementing MVVM, clean architecture, dependency injection with Hilt, or structuring Android app layers.
Apply layered security architecture. Use when designing security controls, hardening systems, or reviewing security posture. Covers multiple security layers.
Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide.
Optimize ToolUniverse skills for better report quality, evidence handling, and user experience. Apply patterns like tool verification, foundation data layers, disambiguation-first, evidence grading, quantified completeness, and report-only output. Use when reviewing skills, improving existing skills, or creating new ToolUniverse research skills.
Architect and co-design futureproof persistence systems built on open data principles. Use when designing data layers, choosing storage formats, structuring knowledge bases, building file-system-as-database architectures, or evaluating existing systems for portability and longevity. Use when user says "design my data model", "how should I store this", "is my data portable", "audit my persistence layer", "plan a migration", or asks about file-based databases, Markdown schemas, or Obsidian-compatible data formats. Do NOT use for general coding tasks, database query optimization, or SQL schema design.