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Found 383 Skills
Use when implementing Disney's 12 animation principles with Motion One (modern, lightweight animation library)
Use when implementing motion design, timeline animations, visual animation editors, animating Three.js/R3F scenes, creating keyframe animations, or using Theatre.js, @theatre/core, @theatre/studio, @theatre/r3f, theatric, or building animation tooling for the web.
Use when determining how far to push motion beyond realism, calibrating animation intensity for context, or making key moments register with audiences.
Use when motion needs to read clearly and powerfully—broad comedy, action highlights, important story beats, or any moment that must unmistakably communicate to the audience.
Generates professional Lottie animations from static SVGs. Replaces After Effects for motion graphics. Use when the user asks to: animate logo, create lottie, svg animation, motion graphics, wiggle animation, bounce effect, rotate animation, pulse effect, entrance animation, loading animation, loop animation, icon animation, character animation, morphing, path drawing, trim path, walking animation, run cycle, walk cycle, frame-by-frame animation, sprite animation. Supports advanced bezier curves, shape modifiers, parenting, mattes, morphing, character rigs, and professional frame-by-frame animation techniques.
Use when building ongoing loop animations - loading states, ambient motion, background effects that run indefinitely without user fatigue
A comprehensive guide for GitHub Copilot to craft immersive, high-performance web experiences with advanced motion, typography, and architectural craftsmanship.
Create Remotion videos using the Geist design system aesthetic. Use when asked to create videos, animations, or motion graphics that should follow Vercel's visual style - dark theme, spring animations, Geist typography, and the Geist color palette.
Expert blueprint for VR platforms (Meta Quest, PSVR, SteamVR, Pico) covering XR toolkit (OpenXR), comfort settings (vignetting, snap turning, teleport), motion controls, hand tracking, and 90+ FPS requirements. Use when targeting VR headsets or implementing immersive 3D experiences. Keywords VR, XR, OpenXR, Meta Quest, motion sickness, comfort, locomotion, XRController3D, foveated rendering.
Add or fix motion. Honors MOTION_INTENSITY and loads the stack reference if opted in. Invoke when the user asks for animate on their UI, or mentions 'animate' alongside design / UI / frontend work.
Audit animation code against Disney's 12 principles adapted for web. Use when reviewing motion, implementing animations, or checking animation quality. Outputs file:line findings.
A single-frame motion-design composition with looping CSS animations — rotating type ring, animated globe, ticking timer, parallax labels. Renders as a hero video poster you can hand straight to HyperFrames or any keyframe-based exporter. Use when the brief asks for "motion design", "animated hero", "loop", "video poster", "title card", or pairs Open Claude Design with HyperFrames for a kinetic export.