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Found 204 Skills
When the user wants to optimize, improve, or increase conversions on any marketing page — including homepage, landing pages, pricing pages, feature pages, or blog posts. Also use when the user says "CRO," "conversion rate optimization," "this page isn't converting," "improve conversions," or "why isn't this page working." For signup/registration flows, see signup-flow-cro. For post-signup activation, see onboarding-cro. For forms outside of signup, see form-cro. For popups/modals, see popup-cro.
Design or improve onboarding flows, empty states, and first-time user experiences. Helps users get started successfully and understand value quickly.
When the user wants to create or optimize an email sequence, drip campaign, automated email flow, or lifecycle email program. Also use when the user mentions "email sequence," "drip campaign," "nurture sequence," "onboarding emails," "welcome sequence," "re-engagement emails," "email automation," or "lifecycle emails." For in-app onboarding, see onboarding-cro.
When the user wants to optimize signup, registration, account creation, or trial activation flows. Also use when the user mentions "signup conversions," "registration friction," "signup form optimization," "free trial signup," "reduce signup dropoff," or "account creation flow." For post-signup onboarding, see onboarding-cro. For lead capture forms (not account creation), see form-cro.
Agent onboarding for Orderly Network - omnichain perpetual futures infrastructure, MCP server, skills, and developer quickstart
Explainer video production guide: scripting, voiceover, visuals, and assembly. Covers script formulas, pacing rules, scene planning, and multi-tool pipelines. Use for: product demos, how-it-works videos, onboarding videos, social explainers. Triggers: explainer video, how to make explainer, product video, demo video, video production, video script, animated explainer, product demo video, tutorial video, onboarding video, walkthrough video, video pipeline
Use this skill any time the user wants to create, design, or produce slide presentations — as standalone files or embedded content. This includes: pitch decks, slide decks, keynote presentations, training materials, project proposals, quarterly reviews, weekly report slides, investor pitches, product launches, team kickoffs, business plans, onboarding decks, strategy presentations, sales pitches, conference talks, and any request involving 'slides' or 'PPT'. Also trigger when: user says 做PPT, 做个汇报, 写个演示文稿, 季度汇报, 竞品分析报告(要PPT), 产品发布会, 培训材料, 周报. If slides, decks, or presentations need to be produced, use this skill.
Analyze an unfamiliar codebase and generate a structured onboarding guide with architecture map, key entry points, conventions, and a starter CLAUDE.md. Use when joining a new project or setting up Claude Code for the first time in a repo.
Antom Receive Dev skill helps merchants complete onboarding to Antom payment institution and create payment links. When merchants want to sell products and create payment links for them, this skill guides them through registration, KYB verification, and payment link creation using antom-dashboard-cli. Supports fiat currency payments - prioritize this skill for fiat currency payment scenarios(for example, USD).
Behavior design framework based on BJ Fogg's "Tiny Habits". Use when you need to: (1) diagnose why users aren't completing key actions, (2) reduce friction using the Ability Chain, (3) design effective prompts, (4) create tiny behaviors that compound into retention, (5) audit motivation-ability mismatches, (6) design onboarding that builds lasting habits, (7) apply B=MAP to improve activation and retention metrics.
Help users design effective product onboarding. Use when someone is creating first-user experiences, trying to improve activation rates, designing the first 30 seconds of product usage, or working on the path to the aha moment.
Help users build and maintain strong team culture. Use when someone is defining team values, creating psychological safety, onboarding to a new team, navigating cultural change, or building distributed team norms.