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Found 55 Skills
Build augmented reality experiences with RealityKit and ARKit on iOS. Use when adding 3D content with RealityView, loading entities and models, placing objects via raycasting, configuring AR camera sessions, handling world tracking, scene understanding, or implementing entity interactions and gestures.
Use this skill when working with Unity game engine - C# scripting, Entity Component System (ECS/DOTS), physics simulation, shader programming (ShaderLab, HLSL, Shader Graph), and UI Toolkit. Triggers on gameplay programming, MonoBehaviour lifecycle, component architecture, rigidbody physics, raycasting, collision handling, custom shader authoring, material configuration, USS styling, UXML layout, and performance optimization for real-time applications. Acts as a senior Unity engineer advisor for game developers building production-quality games and interactive apps.
Build augmented reality experiences with RealityKit and ARKit on iOS. Use when adding 3D content with RealityView, loading entities and models, placing objects via raycasting, configuring AR camera sessions, handling world tracking, scene understanding, or implementing entity interactions and gestures.
Solana memecoin trading analysis and execution support. Use when analyzing tokens, detecting rugs, finding alpha, or planning trades on pump.fun, Raydium, Jupiter. Covers: token metrics, liquidity analysis, holder distribution, entry/exit signals, position sizing, degen strategies.
Expert knowledge for GPU shader development across GLSL, HLSL, ShaderLab, and compute shadersUse when "write shader, shader code, GLSL, HLSL, ShaderLab, vertex shader, fragment shader, pixel shader, compute shader, post-processing, visual effects, screen effect, bloom effect, outline shader, toon shader, water shader, dissolve effect, custom material, render texture, GPU compute, raymarching, SDF, signed distance field, shader, glsl, hlsl, shaderlab, gpu, graphics, rendering, visual-effects, post-processing, compute, webgl, vulkan, directx, metal, opengl" mentioned.
Create, edit, render, and snapshot browser-native implicit CAD `.implicit.js` and `.implicit.mjs` files using GLSL signed-distance fields, shader primitives, smooth booleans, TPMS fields, and direct CAD Viewer raymarch rendering. Experimental.
Master of stylized atmospheric effects using SVG filters and CSS animations. Creates clouds, waves, lightning, rain, fog, aurora borealis, god rays, lens flares, twilight skies, and ocean spray—all with a premium aesthetic that's stylized but never cheap-looking.
Generate 3D CGI and rendered video prompts for Seedance 2.0 (Higgsfield). Use this when users want 3D rendering, CGI, Pixar-style, Unreal Engine, photorealistic 3D, computer-generated, or digitally rendered video content. Trigger words: 3D animation, CGI, rendering, Blender, Unreal Engine, octane render, ray tracing, volume, subsurface scattering, physically based rendering, or any 3D/CG video request. Use this even if the user only says "make it look 3D" or describes a rendering aesthetic.
Manage concentrated liquidity (CLMM) positions on DEXs like Meteora and Raydium. Create, monitor, and rebalance LP positions automatically.
GPU-accelerate Python code using CuPy, Numba CUDA, Warp, cuDF, cuML, cuGraph, KvikIO, cuCIM, cuxfilter, cuVS, cuSpatial, and RAFT. Use whenever the user mentions GPU/CUDA/NVIDIA acceleration, or wants to speed up NumPy, pandas, scikit-learn, scikit-image, NetworkX, GeoPandas, or Faiss workloads. Covers physics simulation, differentiable rendering, mesh ray casting, particle systems (DEM/SPH/fluids), vector/similarity search, GPUDirect Storage file IO, interactive dashboards, geospatial analysis, medical imaging, and sparse eigensolvers. Also use when you see CPU-bound Python code (loops, large arrays, ML pipelines, graph analytics, image processing) that would benefit from GPU acceleration, even if not explicitly requested.
Generate AI video from static images using Kling 3.0, Hailuo, Luma Ray3, Runway Gen-4.5, and 8 other tools. Covers free vs paid tools, prompt writing (motion-only), camera control, and face stability. Use when user asks to animate an image, create AI video, or convert photo to video.
Compute surface wave dispersion curves for layered Earth models using the Thomson-Haskell matrix method with Numba acceleration. Use when Claude needs to: (1) Calculate Rayleigh or Love wave phase velocities, (2) Compute group velocity dispersion, (3) Generate sensitivity kernels for inversion, (4) Forward model dispersion curves from velocity profiles, (5) Compare dispersion between different Earth models, (6) Set up surface wave tomography workflows.