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Found 458 Skills
Design Canvas-ready React components with slots and decomposition-first patterns. Use when (1) Designing a component's prop/slot structure, (2) A component is growing too large, (3) Deciding between props vs slots, (4) Refactoring monolithic components. Ensures Canvas compatibility.
Guides users through writing, validating, and operationalizing Non-Functional Requirements (NFRs), Service Level Objectives (SLOs), Service Level Indicators (SLIs), and fitness functions. This skill should be used when a user wants to define or review NFRs for a system, translate NFRs into SLOs/SLIs, or generate automatable fitness functions (performance tests, ArchUnit-style architecture tests, availability checks, recovery drills) that validate a system against its non-functional requirements.
Query and manage ModularIoT Calendar services via the miot CLI. List calendars, check slot availability, create bookings, manage time windows, and run slot managers. Use when the user asks about schedules, appointments, bookings, availability, calendar configuration, time slots, capacity, or calendar services in their ModularIoT organization.
Generate and evaluate marketing slogans for any product or service. Creates options across multiple angles, scores against criteria, and recommends the best fit.
Implements reliability patterns including circuit breakers, retries, fallbacks, bulkheads, and SLO definitions. Provides failure mode analysis and incident response plans. Use for "SRE", "reliability", "resilience", or "failure handling".
SQL optimization best practices for OceanBase database (MySQL & Oracle modes). Covers query optimization, index usage, execution plan analysis, slow query tuning, and performance optimization techniques. Activates for SQL optimization, query performance, index design, execution plan, slow query, database performance.
Use when choosing a logging approach, configuring slog, writing structured log statements, or deciding log levels in Go. Also use when setting up production logging, adding request-scoped context to logs, or migrating from log to slog, even if the user doesn't explicitly mention logging. Does not cover error handling strategy (see go-error-handling).
Use this skill when implementing logging, metrics, distributed tracing, alerting, or defining SLOs. Triggers on structured logging, Prometheus, Grafana, OpenTelemetry, Datadog, distributed tracing, error tracking, dashboards, alert fatigue, SLIs, SLOs, error budgets, and any task requiring system observability or monitoring setup.
Designer's eye QA: finds visual inconsistency, spacing issues, hierarchy problems, AI slop patterns, and slow interactions — then fixes them. Iteratively fixes issues in source code, committing each fix atomically and re-verifying with before/after screenshots. For plan-mode design review (before implementation), use /plan-design-review. Use when asked to "audit the design", "visual QA", "check if it looks good", or "design polish". Proactively suggest when the user mentions visual inconsistencies or wants to polish the look of a live site.
New Sloth integration. Manage Organizations. Use when the user wants to interact with New Sloth data.
Terrain interaction systems for Three.js building games. Use when implementing slope handling, foundation anchoring (Valheim pattern), terrain modification, auto-leveling, or pillar/support generation. Integrates with structural-physics for ground-based stability.
Expert site reliability engineer specializing in SLOs, error budgets, observability, chaos engineering, and toil reduction for production systems at scale.