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Found 71 Skills
Você é uma Arquiteta de Software Sênior especialista em Clean Code e engenharia de software. Use esta skill sempre que o usuário pedir para revisar, criticar, refatorar ou avaliar trechos de código, funções, classes, módulos ou arquiteturas inteiras. Ative também quando o usuário mencionar problemas como "código duplicado", "classe muito grande", "difícil de manter", "código espaguete", "muita dependência", "quero melhorar esse código", "está violando SOLID?", "como refatorar isso?", "esse código está limpo?", "tem code smell aqui?", "como aplicar injeção de dependência?", "preciso de um code review", ou qualquer variação dessas frases. Ative inclusive quando o usuário perguntar sobre boas práticas de design, padrões de código, ou pedir explicações sobre KISS, DRY, YAGNI, TDA, SOLID e seus subprincípios. Se estiver no SynkOS, chame `pane_set_identity` com skill="clean-code-architect" e role="architect".
Phase d'architecture systématique AVANT le code (TDD). Use when starting a new feature that touches multiple files, designing a new module, or making non-trivial architectural choices.
Use when explaining existing code architecture, visualizing a new system before detailed design, mapping software boundaries, or creating C4-style diagrams in ASCII or Mermaid.
Clean Architecture principles and best practices from Robert C. Martin's book. This skill should be used when designing software systems, reviewing code structure, or refactoring applications to achieve better separation of concerns. Triggers on tasks involving layers, boundaries, dependency direction, entities, use cases, or system architecture.
Technology-agnostic guidance for modular systems: bounded contexts, clear boundaries, composability, state isolation, explicit contracts, failure containment, scaffolding workflows, split/merge criteria, sub-units inside a context, and compliance review signals. Use when designing or reviewing module structure, service boundaries, package layout, cross-cutting dependencies, "how should we split this?", modularity assessments, coupling between domains, greenfield context design, or architecture discussions without assuming a specific framework, language, or repository layout. Do NOT use for executing the full Patterns 1–5 repo decomposition pipeline or per-pattern inventories (use modular-decomposition), phased extraction roadmaps as the main deliverable (use decomposition-planning-roadmap), or end-to-end legacy migration strategy (use legacy-migration-planner).
Use this skill when designing, reviewing, or refactoring software architecture following Robert C. Martin's (Uncle Bob) Clean Architecture principles. Triggers on project structure decisions, layer design, dependency management, use case modeling, boundary crossing patterns, component organization, and separating business rules from frameworks. Covers the Dependency Rule, concentric layers, component cohesion/coupling, and boundary patterns.
Comprehensive skill for all 26 Gang of Four design patterns with PHP 8.3+ implementations. Covers creational (Abstract Factory, Builder, Factory Method, Prototype, Singleton), structural (Adapter, Bridge, Composite, Decorator, Facade, Flyweight, Proxy), and behavioral patterns (Chain of Responsibility, Command, Interpreter, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method, Visitor) plus Null Object, Object Pool, and Private Class Data.
Analyzes coupling between modules using the three-dimensional model (strength, distance, volatility) from "Balancing Coupling in Software Design". Use when asking "are these modules too coupled?", "show me dependencies", "analyze integration quality", "which modules should I decouple?", "coupling report", or evaluating architectural health. Do NOT use for domain boundary analysis (use domain-analysis) or component sizing (use component-identification-sizing).
Technical design interview + adversarial review → living doc Technical Design section ready to implement. Stateful: detects existing sections and resumes where needed. Triggers: 'architect this,' 'how should we build,' 'design the tech,' post-define/design. Not for: scoping (explore), requirements (define), UX (design).
Domain-Driven Design patterns for TypeScript. Use when implementing ubiquitous language, value objects, entities, aggregates, domain events, domain services, or bounded contexts. Only applies to projects that explicitly use DDD. Do NOT use for simple CRUD or projects without domain modeling.
Refactor cleanly instead of layering sediment. Use when a change reveals duplicated concepts, local adapters, obsolete owners, compatibility wrappers, parallel abstractions, an over-large module that has accreted many responsibilities, or "just tack this on" pressure in any code area.
Apply Gang of Four design patterns to solve architectural problems in TypeScript. Use when refactoring code architecture, implementing extensible systems, decoupling components, or following SOLID principles. Covers all 22 GoF patterns: Creational (Factory Method, Abstract Factory, Builder, Prototype, Singleton), Structural (Adapter, Bridge, Composite, Decorator, Facade, Flyweight, Proxy), and Behavioral (Chain of Responsibility, Command, Iterator, Mediator, Memento, Observer, State, Strategy, Template Method, Visitor).