Loading...
Loading...
Found 214 Skills
Python development principles and decision-making. Framework selection, async patterns, type hints, project structure. Teaches thinking, not copying.
Expert software architecture covering system design, distributed systems, microservices, scalability patterns, and technical decision-making.
Multi-perspective code analysis using three AI personas (RYAN, FLASH, SOCRATES) for comprehensive decision-making. Use when complex code decisions need analysis from multiple viewpoints, or when avoiding single-perspective blind spots is critical.
Autonomous skill creation agent that analyzes requests, automatically selects the best creation method (documentation scraping via Skill_Seekers, manual TDD construction, or hybrid), ensures quality compliance with Anthropic best practices, and delivers production-ready skills without requiring user decision-making or navigation
Patterns and architectures for building AI agents and workflows with LLMs. Use when designing systems that involve tool use, multi-step reasoning, autonomous decision-making, or orchestration of LLM-driven tasks.
Apply cognitive bias knowledge to product design and decision-making. Use when designing user experiences, analyzing user behavior, improving conversions, or ensuring ethical design practices.
Analyzes Claude Code session transcripts (JSONL files) to reveal context window content, token usage patterns, and decision-making processes using view_session_context.py tool. Use when debugging Claude behavior, investigating token patterns, tracking agent delegation, or analyzing context exhaustion. Triggers on "why did Claude do X", "analyze session", "check session logs", "context window exhaustion", or "track agent delegation".
Apply public choice theory to analyze political decision-making as rational self-interested behavior. Use this skill when the user needs to evaluate government policy failures, rent-seeking costs, voting outcomes, or bureaucratic incentives, especially when the assumption of benevolent government is questionable.
Design thinking and decision-making for web UI. Use when designing components, layouts, color schemes, typography, or creating aesthetic interfaces. Teaches principles, not fixed values.
Mobile-first design thinking and decision-making for iOS and Android apps. Touch interaction, performance patterns, platform conventions. Teaches principles, not fixed values. Use when building React Native, Flutter, or native mobile apps.
Augmented cognition layer that makes users smarter by connecting conversations to their persistent knowledge tree. Use proactively when topics arise that might have prior knowledge, and when users ask to remember, recall, search, or organize. Triggers on technical discussions, decision-making, project work, "remember this", "recall", "what do I know about", or any knowledge request.
Decision-making framework for software development, Y Combinator / Silicon Valley style. Based on real principles from Paul Graham, Sam Altman, Michael Seibel, Patrick Collison, and Brian Chesky. Use when: - Developing features or products - Making technical decisions (what to do, how, when) - Prioritizing work (P0, P1, P2) - Evaluating whether to refactor or patch - Deciding on technical debt - Evaluating whether to add tests, CI/CD, or automation - Any architecture or engineering decision Triggers: development, code, feature, refactor, architecture, prioritize, technical decision, what to do first, technical debt, tests, CI/CD, sprint, backlog