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Found 122 Skills
Clean Architecture patterns for Android and Kotlin Multiplatform projects — module structure, dependency rules, UseCases, Repositories, and data layer patterns.
Nest.js framework expert specializing in module architecture, dependency injection, middleware, guards, interceptors, testing with Jest/Supertest, TypeORM/Mongoose integration, and Passport.js authentication. Use PROACTIVELY for any Nest.js application issues including architecture decisions, testing strategies, performance optimization, or debugging complex dependency injection problems. If a specialized expert is a better fit, I will recommend switching and stop.
Reviews FastAPI code for routing patterns, dependency injection, validation, and async handlers. Use when reviewing FastAPI apps, checking APIRouter setup, Depends() usage, or response models.
Comprehensive guide for building production-ready microservices with FastAPI including REST API patterns, async operations, dependency injection, and deployment strategies
FastAPI web framework patterns. Triggers on: fastapi, api endpoint, dependency injection, pydantic model, openapi, swagger, starlette, async api, rest api, uvicorn.
Go application architecture with net/http 1.22+ routing, project structure patterns, graceful shutdown, and dependency injection. Use when building Go web servers, designing project layout, or structuring application dependencies.
NestJS framework for building efficient, scalable Node.js server-side applications. Use when working with NestJS apps, controllers, modules, providers, dependency injection, pipes, guards, interceptors, or building REST/GraphQL APIs.
Generate Go repository port interfaces and implementations following GO modular architechture conventions (Gorm, PingoDB, OTEL tracing, Fx DI, ports architecture). Use when creating data access layers for entities in internal/modules/<module>/ including CRUD operations (Create, FindAll, FindByID, Update, Delete), custom queries, pagination, or transactions.
Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, global_state, autoload_order, signal_bus, dependency_injection.
Explains the mental model and architecture of the code under `packages/core`. You MUST use this skill any time you plan to work with code in `packages/core`
This skill should be used when the user asks about Effect-TS patterns, services, layers, error handling, service composition, or writing/refactoring code that imports from 'effect'. Also covers Effect + Next.js integration with @prb/effect-next.
Golang struct and interface design patterns — composition, embedding, type assertions, type switches, interface segregation, dependency injection via interfaces, struct field tags, and pointer vs value receivers. Use this skill when designing Go types, defining or implementing interfaces, embedding structs or interfaces, writing type assertions or type switches, adding struct field tags for JSON/YAML/DB serialization, or choosing between pointer and value receivers. Also use when the user asks about "accept interfaces, return structs", compile-time interface checks, or composing small interfaces into larger ones.