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Found 103 Skills
Build reusable, maintainable UI components following modern design patterns. Use when creating component libraries, implementing design systems, or building scalable frontend architectures. Handles React patterns, composition, prop design, TypeScript, and component best practices.
Java 编码最佳实践与设计模式
Surgical code refactoring to improve maintainability without changing behavior. Covers extracting functions, renaming variables, breaking down god functions, improving type safety, eliminating code smells, and applying design patterns. Less drastic than repo-rebuilder; use for gradual improvements.
Review the C#/.NET code for design pattern implementation and suggest improvements.
Provides test design patterns, coverage strategies, and best practices for comprehensive test suite development
Design patterns for building autonomous coding agents. Covers tool integration, permission systems, browser automation, and human-in-the-loop workflows. Use when building AI agents, designing tool APIs, implementing permission systems, or creating autonomous coding assistants.
SOLID principles, design patterns, DRY, KISS, and clean code fundamentals. Use when reviewing architecture, checking code quality, refactoring, or discussing design decisions. Triggers on "review architecture", "check code quality", "SOLID principles", "design patterns", or "clean code".
Use when designing system architecture, making high-level technical decisions, or planning major system changes. Focuses on structure, patterns, and long-term strategy.
Expert-level system design, architecture patterns, scalability, and distributed systems
Implements the Strategy pattern in Python backends. Run when the user mentions strategy pattern, or when you see or need a switch on type/method, multiple behaviors under the same contract, or interchangeable algorithms—apply this skill proactively without the user naming it.
Function design patterns emphasizing single responsibility and clarity.
Apply Gang of Four and related design patterns in JavaScript and TypeScript. Use when implementing creational, structural, or behavioral patterns, or when the user mentions factories, builder, prototype, flyweight, singleton, object pool, adapter, wrapper, decorator, proxy, bridge, composite, facade, chain of responsibility, command, interpreter, iterator, mediator, memento, EventEmitter, EventTarget, state, strategy, template method, visitor, revealing constructor, actor, service locator, or any other pattern.