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Found 52 Skills
Creating memorable, readable, and emotionally resonant game characters that work at every scale and in every contextUse when "character design, design a character, character art, character concept, character sheet, turnaround, expression sheet, character silhouette, shape language, character proportions, iconic character, memorable character, character lineup, character family, hero design, villain design, npc design, protagonist design, character, art-direction, visual-design, game-art, concept-art, silhouette, shape-language, color-theory, costume, expression, turnaround, iconic, readable" mentioned.
Design architecture for Ark features following existing patterns and principles. Use when planning new features, extending components, or evaluating technical approaches.
Software design principles and patterns. This skill should be used when making architectural decisions, designing classes or modules, or evaluating code structure. Use proactively when discussing SOLID principles, coupling, cohesion, connascence, refactoring structure, class design, module boundaries, dependency injection, or the Four Rules of Simple Design. (user)
Use when designing modules, APIs, and system architecture requiring independent, non-overlapping components where changes in one don't affect others.
Establish clear visual hierarchy through size, weight, color, spacing, and positioning.
Universal UI/UX design principles covering visual hierarchy, interaction laws, typography foundations, and WCAG accessibility requirements. Use when making design decisions not covered by a specific design system, validating principle compliance, or resolving conflicts between aesthetics and accessibility. Design-system-agnostic and applies to every surface.
Use when making UI/UX decisions, building components, choosing colors, layouts, typography, or reviewing any visual design — enforces anti-slop standards against generic AI aesthetics
Use when designing module boundaries, planning refactors, or reviewing architecture in Python codebases. Also use when facing tangled dependencies, god classes, deep inheritance hierarchies, unclear ownership, or risky structural changes.
Web graphic design for interfaces, layouts, and visual systems. Use when designing landing pages, dashboards, hero sections, or applying design aesthetics (Bauhaus, Pop Art, Retro, Futuristic). Triggers on "design a", "visual design", "landing page", "color palette", "typography".
Apply principles of good design taste when creating, reviewing, or critiquing any creative or technical work. Use this skill whenever the user asks you to design something, review a design, create UI/UX, architect a system, write something with aesthetic intent, evaluate the quality of code or creative work, or asks for feedback on whether something is "good." Also trigger when users mention taste, aesthetics, beauty in design, elegance, simplicity, or when they want help making something not just functional but genuinely well-crafted. This skill applies across domains: software, writing, visual design, architecture, presentations, APIs, data models, and more. Even if the user doesn't explicitly mention "design," use this skill when the underlying task is about making something better, more elegant, or more refined.
Framework orientation for Layers of Product Design — load this first; provides the context all other skills depend on
General UI/UX judgment for layout, polish, visual hierarchy, spacing, typography, color, and accessibility. Use when no product-specific or Frappe-specific design system skill applies.