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Found 45 Skills
Run /audit on a greenfield project, an existing codebase with missing docs, or one area (/audit src/auth) to bootstrap the project's AI context, the AGENTS.md files every later skill reads. Writes tool agnostic AGENTS.md plus thin CLAUDE.md pointers, adding only what is missing; never overwrites curated content.
Full changelog infrastructure from scratch. Greenfield workflow. Installs semantic-release, commitlint, GitHub Actions, LLM synthesis, public page.
Plan how to slice a non-trivial coding task across parallel subagents. Returns a dispatch plan (file assignments, dependencies, output-format contracts) — the main Agent then executes it with the Agent tool + `isolation: "worktree"`. Invoke only when work justifies multi-agent overhead: (a) greenfield 0→1 across multiple independent modules, (b) change touches ≥3 modules, or (c) ≥5 files each with >50 lines of diff. Small changes write inline.
Upgrade a coded website to award-tier, editorially-crafted design using fal.ai. Takes a local HTML file or a dev-server URL, screenshots it, has an opus-4.7 vision model write a gpt-image-2 edit prompt, uses fal-ai/gpt-image-2/edit to produce the redesigned reference image, then opus-4.7 vision writes a Markdown build-spec with a "Hard constraints" section + a tokens.json. Also supports iterate (screenshot implemented site → delta-spec vs reference) and greenfield generate (brief → mockup → single-file HTML). Invoke when the user says "improve the design", "make it world-class", "redesign this landing page", "upgrade this site", "design pass", or points at a local HTML / dev server for a visual review.
Systematic framework for resurrecting and modernizing legacy codebases through archaeology, resurrection, and rejuvenation phases. Activate on "legacy code", "inherited codebase", "no documentation", "technical debt", "resurrect", "modernize". NOT for greenfield projects or well-documented active codebases.
Use when starting a brand-new Unity game or project from scratch — "make/start/create a new game", "bootstrap a Unity project", "I want to build a <genre> game", "scaffold/prototype a game", game jam, greenfield, blank project, project setup. A guided flow that gathers the concept, target platforms, and monetization, installs the Editor in the background while it asks, then creates the project and source control and installs packages — delegating the mechanics to the unity-cli and unity-package-management skills and handing off monetization to the dedicated skills. Does not scaffold gameplay code.
Migrate a .NET 10 project or solution to .NET 11 and resolve all breaking changes. This is a MIGRATION skill — use it when upgrading from .NET 10 to .NET 11, NOT for writing new programs. USE FOR: upgrading TargetFramework from net10.0 to net11.0, fixing build errors after updating the .NET 11 SDK, resolving source-breaking and behavioral changes in .NET 11 runtime, C# 15 compiler, and EF Core 11, adapting to updated minimum hardware requirements (x86-64-v2, Arm64 LSE), and updating CI/CD pipelines and Dockerfiles for .NET 11. DO NOT USE FOR: .NET Framework migrations, upgrading from .NET 9 or earlier, greenfield .NET 11 projects, or cosmetic modernization unrelated to the upgrade. NOTE: .NET 11 is in preview. Covers breaking changes through Preview 3.
Creates implementation-ready blueprints for new software products, features, apps, and internal tools. Use when starting a greenfield project, major feature, or technical handoff that needs PRD, TRD, architecture, schema, security, modules, rules, phases, design, and memory docs.
[Planning] Intelligent plan creation with prompt enhancement