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Found 82 Skills
Expert guidance on Swift Concurrency best practices, patterns, and implementation. Use when developers mention: (1) Swift Concurrency, async/await, actors, or tasks, (2) "use Swift Concurrency" or "modern concurrency patterns", (3) migrating to Swift 6, (4) data races or thread safety issues, (5) refactoring closures to async/await, (6) @MainActor, Sendable, or actor isolation, (7) concurrent code architecture or performance optimization, (8) concurrency-related linter warnings (SwiftLint or similar; e.g. async_without_await, Sendable/actor isolation/MainActor lint).
Audit Lightning Web Components for SLDS compliance and produce a scored quality report. Runs the SLDS linter, analyzes CSS for theming hook usage and pairing, checks HTML for accessibility attributes, and scores findings across categories into an overall grade. Use when asked to "score my component", "SLDS scorecard", "quality report", "audit SLDS compliance", "how good is my SLDS", "check component quality", "rate my component", "evaluate my component", "is this component ready to ship?", "look at my LWC for issues", "audit this before I submit", "review my component before code review", or any time a user wants a quality assessment or production-readiness check on an LWC or SLDS component. Not for fixing violations (use uplifting-components-to-slds2) or building new components (use applying-slds).
Biome - Fast all-in-one toolchain for web projects (linter + formatter in Rust, 100x faster than ESLint)
Eamon Hyland's opinionated tooling and conventions for TypeScript projects. Use when setting up new projects, configuring a linter, monorepos, library publishing, or when the user mentions Eamon's preferences.
Comprehensive Biome (biomejs.dev) integration for professional TypeScript/JavaScript development. Use for linting, formatting, code quality, and flawless Biome integration into codebases. Covers installation, configuration, migration from ESLint/Prettier, all linter rules, formatter options, CLI usage, editor integration, monorepo setup, and CI/CD integration. Use when working with Biome tooling, configuring biome.json, setting up linting/formatting, migrating projects, debugging Biome issues, or implementing production-ready Biome workflows.
Expert blueprint for stealth games (Splinter Cell, Hitman, Dishonored, Thief) covering AI detection systems, vision cones, sound propagation, alert states, light/shadow mechanics, and systemic design. Use when building stealth-action, tactical infiltration, or immersive sim games requiring enemy awareness systems. Keywords vision cone, detection, alert state, sound propagation, light level, systemic AI, gradual detection.
Creates and reviews CLAUDE.md configuration files for Claude Code. Applies HumanLayer guidelines including instruction budgets (~50 user-level, ~100 project-level), WHAT/WHY/HOW framework, and progressive disclosure. Identifies anti-patterns like using Claude as a linter for style rules.
[DevOps & Infra] Run linters and fix issues for backend or frontend
Neovim (LazyVim) configuration via Nix: LSP, plugins, im-select, extraPackages. Mason is disabled; all LSP/formatters/linters are managed by Nix extraPackages. Triggers: "nvim 플러그인", "lazy.nvim", "한글 입력", "im-select", "extraPackages", "Mason 비활성화", "tree-sitter 빌드 오류", "LSP 서버 안 됨", "markdownlint", "Neovim 설정", Mason migration, tree-sitter build errors, lazy-lock.json conflict.
Analiza cambios staged en git para detectar bugs, vulnerabilidades de seguridad, malas prácticas, y genera descripciones detalladas de commits con mensaje en formato Conventional Commits. Usa este skill siempre que el usuario quiera revisar cambios antes de commitear o pushear, analizar un diff staged, detectar bugs o malas prácticas en código que está por commitear, generar un mensaje o descripción de commit, o hacer code review previo al commit. Se activa con frases como "revisá mis cambios staged", "analiza mi commit", "qué bugs tiene lo que cambié", "generame el mensaje de commit", "review antes de push", "detecta errores en mis cambios", "haceme un análisis antes de commitear", o "necesito una descripción para mi commit". NO usar para: code review de archivos sueltos sin contexto de commit, configurar linters, escribir tests, debugging de producción, o crear código nuevo. Este skill es específicamente para el momento previo al commit.
Build health audit worker (L3). Checks compiler/linter errors, deprecation warnings, type errors, failed tests, build configuration issues. Returns findings with severity (Critical/High/Medium/Low), location, effort, and recommendations.
Scan and analyze a software repository or project for design quality using principles from A Philosophy of Software Design by John Ousterhout. Use when user asks to review, audit, scan, or evaluate code quality, design quality, architecture, or technical debt. Also trigger for: code review, design review, complexity analysis, code health check, module depth analysis, information hiding review, how good is my code, review my project, find design problems, what is wrong with my codebase, rate my code, or anything about evaluating software design quality at a structural level. This is not a linter or style checker. It evaluates deep design qualities like module depth, abstraction quality, information hiding, and complexity patterns.