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Found 51 Skills
Orchestrates translation of motion designer video specifications into working Remotion code by coordinating specialized agents. Acts as pipeline coordinator that delegates to remotion-scaffold, remotion-animation, remotion-composition, and remotion-component-gen. Use when you have a complete VIDEO_SPEC.md and need full Remotion implementation.
Use when planning animation workflows, deciding between spontaneous vs controlled approaches, or balancing creative freedom with structural precision.
Use when composing scenes, designing layouts, directing user attention, or ensuring a single clear idea is communicated at any given moment.
Use when determining how far to push motion beyond realism, calibrating animation intensity for context, or making key moments register with audiences.
Use when animating lists, grids, tables, or collections of items to create smooth ordering, filtering, and loading states
Use when motion needs to read clearly and powerfully—broad comedy, action highlights, important story beats, or any moment that must unmistakably communicate to the audience.
Use when animation should feel organic and lifelike—creature animation, realistic characters, nature elements, or any motion that needs to breathe with authentic living quality.
Use when the animation domain is unclear or spans multiple contexts—provides general-purpose Disney animation principle guidance.
Use when designing animations for any industry or when industry-specific guidelines do not apply
Use when building ongoing loop animations - loading states, ambient motion, background effects that run indefinitely without user fatigue
Use when animation needs to convey feeling, tell a story, or connect emotionally—character moments, dramatic beats, or any motion that should make the audience care.
Use when building standard animations between 300-500ms - page transitions, significant UI changes, animated illustrations that need clear communication