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Found 113 Skills
Multidisciplinary creative council for brainstorming and originating game mechanics, systems, and concepts. Use when generating new ideas, exploring mechanic possibilities, seeking inspiration from other domains, evolving existing systems, or when creative ideation is needed. Covers game design, board games, card games, casino mechanics, loyalty systems, game theory, gamification, tulip farming, robotic agriculture, fantasy/sci-fi world-building, industry trends, indie innovation, narrative design, and cross-domain inspiration. Triggers on requests for new ideas, mechanic brainstorming, "what if" exploration, feature ideation, or creative problem-solving.
Enables Claude Code to collaborate with OpenAI Codex CLI on Windows. Use this skill when the user wants to get a second opinion from Codex, compare approaches between Claude and Codex, or leverage both AI assistants for collaborative problem-solving. This skill supports both non-interactive mode (automatic response retrieval) and interactive mode (visual pane splitting with tmux).
Collaborative problem-solving protocols: write technical specifications (spec, or alspec), create implementation plans (plan, or alplan), or use Align-and-Do Protocol (AAD). Also generates PR/MR descriptions (aldescription).
Builds sustained high agency through internalized standards, identity anchoring, cross-session learning, and self-recovery — all delivered in corporate PUA rhetoric. This is the evolution of PUA: same pressure culture, but with an internal engine that never burns out. Apply it to all tasks to maintain constant high agency. It is especially valuable for complex multi-step tasks, long debugging sessions, quality-sensitive deliverables, tasks requiring initiative and ownership, or whenever sustained motivation is critical. It can operate standalone or be stacked with PUA — when stacked, this skill's Recovery Protocol activates before PUA's L1 pressure takes effect. Trigger scenarios: start of any task, sustained work sessions, multi-turn problem-solving, or when you need the agent to think as an owner rather than a tool.
Apply SPARC methodology (Specification, Pseudocode, Architecture, Refinement, Completion) for systematic development. Use for feature development, TDD workflows, and structured problem-solving.
AI-automated penetration testing and general problem-solving system that achieved unique AK (All Killed) in Tencent Cloud Hackathon intelligent penetration challenge
Create comprehensive Fishbone (Ishikawa/Cause-and-Effect) diagrams for structured root cause brainstorming. Guides teams through problem definition, category selection (6Ms, 8Ps, 4Ss, or custom), cause identification, sub-cause drilling, prioritization via multi-voting, and 5 Whys integration. Generates visual SVG diagrams and professional HTML reports. Use when brainstorming potential causes, conducting root cause analysis, facilitating quality improvement sessions, analyzing defects or failures, structuring team problem-solving, or when user mentions "fishbone", "Ishikawa", "cause and effect diagram", "6Ms", "cause analysis", or "brainstorming causes".
Use when teaching complex concepts (technical, scientific, philosophical), helping learners discover insights through guided questioning rather than direct explanation, correcting misconceptions by revealing contradictions, onboarding new team members through scaffolded learning, mentoring through problem-solving question frameworks, designing self-paced learning materials, or when user mentions "teach me", "help me understand", "explain like I'm", "learning path", "guided discovery", or "Socratic method".
Activate this skill when any task fails two or more times, when you are about to give up or say 'I cannot', when shifting responsibility to the user (e.g., 'you should manually...', 'please check...', 'you may need to...'), blaming the environment without verification (e.g., 'might be a permissions issue', 'could be a network problem'), making any excuse to stop trying, spinning in circles (repeatedly tweaking the same code/parameters without new information — busywork), fixing only the surface issue without checking for related problems, skipping verification after a fix and claiming 'done', providing suggestions instead of actual code/commands, saying 'this is beyond scope' or 'this requires manual intervention', encountering permission/network/auth errors and stopping instead of trying alternatives, or displaying any passive behavior (waiting for user instructions instead of proactively investigating). It also triggers on user frustration phrases in any language: '你怎么又失败了', '为什么还不行', '换个方法', '你再试试', '不要放弃', '继续', '加油', 'why does this still not work', 'try harder', 'you keep failing', 'stop giving up', 'try again', 'don't give up', 'keep going', 'figure it out'. This applies to ALL task types: debugging, implementation, configuration, deployment, research, DevOps, infrastructure, API integration, data processing. Do NOT activate it for first-attempt failures or when a known fix is already in progress.
dontbesilent Good Question Generator. Rewrite vague problems into problem briefs that Agents can reason about, critique, and verify, and assess the degree to which they can be solved automatically. Triggers: /dbs-good-question, /good-question, /problem-brief, /agent-solvability, "Can this problem be solved automatically?", "Help me clarify this problem" Turn fuzzy problems into agent-solvable problem briefs and evaluate automation readiness. Trigger: /dbs-good-question, "clarify this problem", "can an agent solve this"
Guides structured ideation through Socratic questioning to explore problems, opportunities, and solutions. Use when brainstorming features, exploring use cases, or thinking through new ideas.
Brainstorming socratique AVANT de coder - clarifier le problème par questions ciblées plutôt que sauter à la solution. Use when requirements are ambiguous or before starting a non-trivial feature.