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Found 47 Skills
Advanced Compose Multiplatform UI patterns for shared composables. Use when working with visual UI components, state management patterns (remember, derivedStateOf, produceState), recomposition optimization (@Stable/@Immutable visual usage), Material3 theming, custom ImageVector icons, or determining whether to share UI in commonMain vs keep platform-specific. Delegates navigation to android-expert/desktop-expert. Complements kotlin-expert (handles Kotlin language aspects of state/annotations).
Create UI components using tailwind-variants for type-safe styling. Use when creating or editing components in src/lib/ui/.
Refresh UI/UX context from design system, Storybook, and codebase
Add UI polish with layout and styling
Prowler UI-specific patterns. For generic patterns, see: typescript, react-19, nextjs-15, tailwind-4. Trigger: When working inside ui/ on Prowler-specific conventions (shadcn vs HeroUI legacy, folder placement, actions/adapters, shared types/hooks/lib).
Complete design system reference for full-stack applications. Covers colors, typography, spacing, component patterns (shadcn/ui), effects, GPU-accelerated animations, and WCAG AA accessibility. Use when implementing UI, choosing colors, applying spacing, creating components, or ensuring brand consistency.
Internal skill. Use cc10x-router for all development tasks.
Manage design tokens, component libraries, and pattern documentation. Trigger with "design system", "component library", "design tokens", "style guide", or when the user asks about maintaining consistency across designs.
Write, review, or improve UIKit code following best practices for view controller lifecycle, Auto Layout, collection views, navigation, animation, memory management, and modern iOS 18–26 APIs. Use when building new UIKit features, refactoring existing views or view controllers, reviewing code quality, adopting modern UIKit patterns (diffable data sources, compositional layout, cell configuration), or bridging UIKit with SwiftUI. Does not cover SwiftUI-only code.
Designs and improves onboarding flows, empty states, and first-run experiences to help users reach value quickly. Use when the user mentions onboarding, first-time users, empty states, activation, getting started, or new user flows.
Design user interfaces. Use when creating layouts, wireframes, or UI specifications. Covers design principles and UI patterns.