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Found 619 Skills
Processes for routing community insights/actions and communicating outcomes back to members.
Build a Community Building Pack (strategy, platform plan, programming calendar, ambassador program, governance, metrics, launch plan). Use for community building, community-led growth, developer community, user community, ambassador/champions programs, Discord/Slack/forum communities. Category: Marketing.
Reporting template for tracking sentiment, risks, and advocacy signals across social + community channels.
C# patterns for Unity - MonoBehaviour, async, architecture, and VR/mobile performance optimization
Community building and management specialist covering Discord, Slack, Circle, Skool, Facebook Groups, Reddit, forums, and community-led growth strategy. Use when the user wants to build a community, manage an online community, create engagement programs, develop community-led growth, plan community events, moderate communities, or turn customers into advocates. Also triggers for customer communities, brand communities, community engagement, member retention, community metrics, or community-led acquisition.
Launch RFC/debate discussions on GitHub: define topic, classify type, compose structured RFC/poll, review, publish via GraphQL
Use this skill when building community programs, moderating forums, creating advocacy programs, or managing feedback loops. Triggers on community management, forum moderation, advocacy programs, community engagement, feedback loops, community metrics, and any task requiring community strategy or operations.
Implement multiplayer games with Unity Netcode, Mirror, or Photon. Masters client-server architecture, state synchronization, and lag compensation. Use for multiplayer features, networking issues, or real-time synchronization.
Unity async and coroutine correctness patterns. Catches common mistakes with Awaitable double-await, missing cancellation tokens, thread context after BackgroundThreadAsync, coroutine error swallowing, batch mode WaitForEndOfFrame, and Addressables handle leaks. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS documentation.
Unity editor automation specialist - Masters custom EditorWindows, PropertyDrawers, AssetPostprocessors, ScriptedImporters, and pipeline automation that saves teams hours per week
Unity shaders, materials, and rendering pipelines (URP/HDRP/Built-in). PROACTIVELY activate for: (1) writing shaders in Shader Graph, HLSL, or ShaderLab, (2) URP and HDRP shader authoring, (3) custom render pipeline work (SRP), (4) lighting setup (baked vs realtime, lightmaps, Global Illumination), (5) post-processing stacks, (6) reflection probes and light probes, (7) custom render features and full-screen passes, (8) shader stripping and variant management, (9) compute shaders, (10) ray tracing in HDRP. Provides: Shader Graph templates, HLSL snippets, URP/HDRP differences, lighting setup recipes, render-feature examples, and shader-variant guidance.
Traffic-First opportunity discovery. KILL funnel filters ideas by traffic channel, demand, competition, revenue, interest, MVP-ability. Outputs one idea + one channel recommendation.