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Found 694 Skills
Unity C# fundamental patterns including TryGetComponent, SerializeField, RequireComponent, and safe coding practices. Essential patterns for robust Unity development. Use PROACTIVELY for any Unity C# code to ensure best practices.
Data-driven modularity specialist - Masters ScriptableObjects, decoupled systems, and single-responsibility component design for scalable Unity projects
Unity Cloud Build integration. Manage data, records, and automate workflows. Use when the user wants to interact with Unity Cloud Build data.
Identify and validate profitable business opportunities by analyzing market size (TAM/SAM/SOM), unit economics, competitive landscape, and PMF indicators. Generates comprehensive HTML reports with opportunity scorecards.
Unity engine fundamentals and workflows for 3D asset integration
Use when reviewing a PR to tractorjuice/arc-kit that adds or extends a community jurisdictional overlay (e.g. au-*, ca-*, uae-*, fr-*, at-*, eu-*, future state-level like au-vic-*) — produces a structured review with blockers, important issues, minor issues, and positive callouts.
Detect and resolve Unity C# compilation errors using VSCode diagnostics. Use this skill when Unity projects have compilation errors that need diagnosis and automated fixes. Analyzes errors from VSCode Language Server, proposes solutions based on error patterns, and handles version control conflicts for Unity projects.
Expert in building and nurturing developer communities - DevRel strategy, developer experience, technical content, documentation communities, and turning developers into advocates. Covers OSS community building, API ecosystems, and developer-first go-to-market. Use when "developer community, devrel, developer relations, developer experience, open source community, api community, documentation community, developer advocacy, " mentioned.
Unity Catalog governance patterns, permissions models, security best practices, and policy enforcement for enterprise data governance.
Identify, evaluate, and prioritize design opportunities using impact-effort frameworks and strategic criteria.
Build and script 2D tilemaps in Unity 6: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. Use when painting tile levels, adding a TilemapCollider2D, using rule or animated tiles, generating tilemaps from code, or when the user mentions Unity tilemap, tile palette, rule tile, or Grid.
TextMeshPro (TMPro) expert for Unity text rendering with advanced typography, performance optimization, and professional text effects. Masters font asset creation, dynamic fonts, rich text formatting, material presets, and text mesh optimization. Use PROACTIVELY for text rendering, font management, localization text, UI text performance, or text effects implementation.