Loading...
Loading...
Found 393 Skills
Skill to migrate a monorepo Python project from pip/pip-tools to uv, converting requirements files to pyproject.toml and uv.lock, and updating workflows for universal, locked, multi-group dependencies.
Rédaction d'assignations en référé devant le tribunal de commerce ou des activités économiques pour le recouvrement de créances commerciales. Utiliser ce skill quand l'utilisateur demande de rédiger, préparer ou créer une assignation en référé pour obtenir le paiement d'une créance impayée (factures, prestations de services, ventes de marchandises, etc.) lorsque le débiteur n'a pas honoré ses obligations de paiement et qu'il n'existe pas de contestation sérieuse.
Manage Python projects and dependencies using UV, the ultra-fast Rust-based package manager. Use when creating Python projects, managing dependencies, or running Python scripts.
Agent skill for release-manager - invoke with $agent-release-manager
Agent skill for repo-architect - invoke with $agent-repo-architect
Configures Python projects with modern tooling (uv, ruff, ty). Use when creating projects, writing standalone scripts, or migrating from pip/Poetry/mypy/black.
Idiomatic Python 3.14+ development. Use when writing Python code, CLI tools, scripts, or services. Emphasizes stdlib, type hints, uv/ruff toolchain, and minimal dependencies.
FastAPI dev/prod runbook (Uvicorn reload, Gunicorn)
Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling, hard surface, organic modeling, sculpting, zbrush, blender modeling, maya modeling, 3ds max, LOD, level of detail, game ready mesh, film ready, baking normals, high to low, fbx export, gltf export, texel density, 3d, modeling, topology, uv, game-dev, vfx, blender, maya, zbrush, retopology, lod, hard-surface, organic, sculpting" mentioned.
Create and paint textures in Blockbench using MCP tools. Use when creating textures, painting on models, using brush tools, filling colors, drawing shapes, applying gradients, managing texture layers, or working with UV mapping. Covers pixel art texturing, procedural painting, and UV manipulation.
Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.
This skill should be used when users want to run any workload on Hugging Face Jobs infrastructure. Covers UV scripts, Docker-based jobs, hardware selection, cost estimation, authentication with tokens, secrets management, timeout configuration, and result persistence. Designed for general-purpose compute workloads including data processing, inference, experiments, batch jobs, and any Python-based tasks. Should be invoked for tasks involving cloud compute, GPU workloads, or when users mention running jobs on Hugging Face infrastructure without local setup.