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Found 50 Skills
Guide implementation of the Syncfusion SfColorPicker control in WinUI applications. Use this skill when implementing color picker UI, solid color selection with RGB/HSV/HSL/CMYK models, or gradient brushes (linear and radial). Covers color spectrum customization, opacity control, brush mode switching, and color value management in WinUI/WinUI 3 projects.
Implements Syncfusion WinUI Slider (SfSlider) control for numeric value selection in desktop applications. Use this when working with sliders, range selectors, value pickers, or interactive range controls. This skill covers slider configuration, ticks, labels, tooltips, value selection, and customization for WinUI applications.
Implements Syncfusion WinUI RangeSlider (SfRangeSlider) control for range selection in desktop applications. Use this when working with range selectors, dual-thumb sliders, or numeric range selection interfaces. This skill covers configuration, labels, ticks, dividers, track customization, thumb styling, tooltips, and value handling for interactive range selection in WinUI applications.
Guide for implementing Syncfusion WinUI MaskedTextBox (SfMaskedTextBox) for validated text input with customizable mask patterns. Use this when implementing masked input fields, formatted data entry (phone numbers, dates, SSN, IP addresses), or restricting text input to specific patterns in WinUI applications. This skill covers mask configuration, prompt characters, and error indication.
Migrate WPF applications to WinUI 3 — namespace replacement (System.Windows → Microsoft.UI.Xaml), control mapping (DataGrid→ListView, WrapPanel→ItemsRepeater, TabControl→TabView), threading (Dispatcher→DispatcherQueue), imaging (System.Drawing→BitmapImage), MVVM conversion to CommunityToolkit.Mvvm, and DynamicResource→ThemeResource. Use when converting WPF code, replacing WPF namespaces, or fixing migration build errors.
Use when designing, reviewing, or fixing WinUI 3: layout planning, control choice, Fluent Design alignment, Light/Dark/High Contrast theming, typography, spacing, brushes, accessibility, and XAML data-binding design. Load before authoring new XAML, reviewing UI PRs, migrating desktop UI to WinUI, or choosing between WinUI controls/patterns.
MSIX packaging, code signing, and distribution for WinUI 3 apps — build for release, certificate generation (winapp cert generate), certificate trust, code signing (winapp sign), self-contained deployment, CI/CD with GitHub Actions, and Microsoft Store submission. Use when preparing for release, creating MSIX installers, managing certificates, setting up CI/CD packaging, or publishing to the Microsoft Store.
Selects a .NET UI framework. Decision tree across Blazor, MAUI, Uno, WinUI, WPF, WinForms.
Expert in building modern Windows applications using WinUI 3, WPF, and the Windows App SDK. Specializes in MSIX packaging, XAML styling, and MVVM architecture.
Builds .NET UI apps across Blazor (Server, WASM, Hybrid, Auto), MAUI (XAML, MVVM, Shell, Native AOT), Uno Platform (MVUX, Extensions, Toolkit), WPF (.NET 8+, Fluent theme), WinUI 3 (Windows App SDK, MSIX, Mica/Acrylic, adaptive layout), and WinForms (high-DPI, dark mode) with JS interop, accessibility (SemanticProperties, ARIA), localization (.resx, RTL), platform bindings (Java.Interop, ObjCRuntime), and framework selection. Spans 20 topic areas. Do not use for backend API design or CI/CD pipelines.
Migrates desktop apps. WPF/WinForms to .NET 8+, WPF to WinUI or Uno, UWP to WinUI.
Microsoft Store Developer CLI (msstore) for publishing Windows applications to the Microsoft Store. Use when asked to configure Store credentials, list Store apps, check submission status, publish submissions, manage package flights, set up CI/CD for Store publishing, or integrate with Partner Center. Supports Windows App SDK/WinUI, UWP, .NET MAUI, Flutter, Electron, React Native, and PWA applications.