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Found 700 Skills
Use when migrating a CopilotKit v1 application to v2 -- updating package imports, replacing deprecated hooks and components, switching from GraphQL runtime to AG-UI protocol runtime, and resolving breaking API changes.
Static inspection of Triton operator code quality (Host side + Device side) for Ascend NPU. Used when users need to identify potential bugs, API misuses, and performance risks by reading code. Core capabilities: (1) Ascend API constraint compliance check (2) Mask integrity verification (3) Precision processing review (4) Code pattern recognition. Note: This Skill only focuses on static code analysis; compile-time and runtime issues are handled by other Skills.
MUST be used whenever reviewing a Dune app for bugs, missing error states, unhandled promise rejections, or incorrect edge-case behaviour. Do NOT skip — run every step when the user asks for a correctness review, bug check, error handling audit, or robustness review. Triggers: correctness, error handling, bug, edge case, crash, unhandled, null, undefined, empty state, loading state, error boundary, try catch, async error, useEffect cleanup, type guard, runtime error, robustness.
PR-backed and current-main optimization manual for `moonshotai/Kimi-K2*` and `moonshotai/Kimi-K2.5*` in SGLang. Use when Codex needs to recover, extend, or audit Kimi optimizations, including K2 router/MoE fast paths, K2 thinking Marlin paths, K2.5 wrapper/multimodal/runtime plumbing, W4AFP8/W4A16 quant tracks, parser contracts, LoRA coverage, and backend-specific validation.
Triage Unity and Unreal Engine editor, build, package, cook, compile, and CI logs into the first actionable failure, likely subsystem, and next debugging steps. Use when a game project fails to build, cook, package, import assets, compile scripts/code, or throws noisy editor/runtime errors, even if the user only shares raw log text or says "Unity build failed", "Unreal cook error", "Editor.log", "UHT/UBT failed", or "packaging started breaking after asset moves".
Use skill if you are building or repairing Raycast Script Commands in Python or Bash and need correct metadata, output modes, arguments, discovery, or runtime behavior.
Generate React Spectrum UI components for Adobe Experience Cloud Shell SPAs and AEM UI Extensions. Provides patterns for pages, forms, data tables, dialogs, and navigation using @adobe/react-spectrum. Guides ExC Shell integration with @adobe/exc-app including runtime.done(), IMS token passthrough, and shell theming. Guides AEM UI Extension development with @adobe/uix-guest for Content Fragment Console, CF Editor, Universal Editor, and Assets View surfaces. Trigger on: building App Builder UI, React Spectrum components, ExC Shell pages, forms, data tables, dialogs, modals, navigation, theming, web-src, Spectrum design system, @adobe/exc-app, AEM extension, AEM UI extension, Content Fragment Console, Universal Editor extension, uix-guest, @adobe/uix-guest, extension points for AEM, customizing AEM surfaces.
Execute mcloud logs to fetch and stream runtime logs for Cloud environments. Use when reading backend or storefront logs, filtering by time range, searching for errors, or scoping logs to a specific deployment.
Root cause analysis on production LLM traces. Diagnoses why an LLM application is failing — works from eval judge verdicts, runtime errors, or structural anomalies depending on what signals are present. Walks the span tree from symptom to root cause. Use when user says "what's wrong with my app", "why is my eval failing", "analyze errors", "root cause analysis", "diagnose failures", or wants to understand production failure patterns.
Mandatory unless the user explicitly opts out. Use when non-trivial work on features, bug fixes, refactorings, or changes to code, tests, configuration, dependencies, runtime assets, or design requires explicit planning before implementation.
Translate an existing Remotion (React-based) video composition into a HyperFrames HTML composition. Use ONLY when the user explicitly asks to port, convert, migrate, translate, or rewrite a Remotion composition as HyperFrames (e.g. "port my Remotion project to HyperFrames"). Do NOT use when (a) authoring a NEW HyperFrames composition (even if A/B-testing a Remotion video); (b) Remotion is mentioned in passing; (c) Remotion code is shared as reference, not for translation; (d) the user wants "the same video as my Remotion one" without explicitly asking to migrate the source — treat as a fresh HyperFrames build. When in doubt, default to the `hyperframes` skill. Detects unsupported patterns (useState, useEffect side effects, async calculateMetadata, third-party React component libraries, `@remotion/lambda`) and recommends the runtime interop escape hatch instead of a lossy translation.
Use when planning A/B tests in LaunchDarkly, Optimizely, or similar platforms. Sizes the experiment (sample size, MDE, runtime), drafts hypothesis + success metrics + guardrails, and produces a launch checklist + rollback plan.