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Found 551 Skills
Structure a Godot 4.x project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons. Use when designing .tscn scenes, deciding how to split nodes, spawning instances with instantiate(), wiring autoloads, or fixing "node not found"/freed-node errors in a Godot project.
Discovers business domains in a Swift codebase by tracing what users can DO — not by reading folder names or architecture docs. Maps each domain's vertical slice (Types → Config → Repo → Service → Runtime → UI), identifies providers (external SDK bridges), and separates cross-cutting concerns. Produces a domain map that drives all downstream decisions: folder structure, SPM targets, enforcement specs, migration plans. Use this skill whenever the user wants to understand their codebase domains, find what's cross-cutting vs domain-specific, restructure a Swift project, figure out where code belongs, or map a product's capabilities to architectural boundaries. Triggers on "what are my domains", "where does this belong", "map this codebase", "what's cross-cutting", "organize this project", "is this a domain or infra", "restructure this", "architecture review", or any request to understand the business domain structure of a Swift codebase.
Answer questions about ArkEnv and help implement environment variable validation. Use when developers: (1) Ask about environment variable validation or typesafety, (2) Want to setup ArkEnv in a project, (3) Need to define or update schemas using ArkType or Standard Schema, (4) Are integrating with Vite, Bun, or other runtimes. Triggers on: 'ArkEnv', 'env validation', 'typesafe env', 'createEnv', 'env.ts', '@arkenv/cli'.
Architect Unity 6 data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions ScriptableObject, SO architecture, or data assets.
Create and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. Use when building particle effects, NS_/NE_ assets, spawning a Niagara system at runtime, setting User parameters, or when the user mentions Niagara, VFX, or a particle system in Unreal.
Performs comprehensive Rust security review for safe/unsafe boundary issues, memory safety in unsafe blocks, concurrency hazards, panic-induced DoS, FFI safety, and async runtime mistakes. Use when auditing Rust crates, services, or libraries — particularly those with `unsafe`, FFI, or concurrent code.
Debug Angular applications systematically with expert-level diagnostic techniques. This skill provides comprehensive guidance for troubleshooting dependency injection errors, change detection issues (NG0100), RxJS subscription leaks, lazy loading failures, zone.js problems, and common Angular runtime errors. Includes structured four-phase debugging methodology, Angular DevTools usage, console debugging utilities (ng.probe), and performance profiling strategies for modern Angular applications.
Debug NestJS issues systematically. Use when encountering dependency injection errors like "Nest can't resolve dependencies", module import issues, circular dependencies between services or modules, guard and interceptor problems, decorator configuration issues, microservice communication errors, WebSocket gateway failures, pipe validation errors, or any NestJS-specific runtime issues requiring diagnosis.
Debug Nuxt.js issues systematically. Use when encountering SSR errors, Nitro server issues, hydration mismatches like "Hydration text/node mismatch", composable problems with useFetch or useAsyncData, plugin initialization failures, module conflicts, auto-import issues, or Vue-specific runtime errors in a Nuxt context.
Refactor Nuxt.js/Vue code to improve maintainability, readability, and adherence to best practices. Identifies and fixes DRY violations, oversized components, deep nesting, SRP violations, data fetching anti-patterns with useFetch/useAsyncData/$fetch, poor composable organization, and mixed business/presentation logic. Applies Nuxt 3 patterns including auto-imports, proper data fetching, single-responsibility composables, TypeScript integration, runtime config, Nitro server routes, Nuxt Layers, middleware patterns, Pinia state management, and performance optimizations.
Internal downstream skill for ctf-sandbox-orchestrator. CTF-sandbox workflow for CTF web, API, SSR, frontend, queue-backed app, and routing challenges. Use when the user asks to inspect a site or API, follow real browser requests, debug auth or session flow, trace uploads or workers, find hidden routes, or explain why frontend and backend behavior diverge under sandbox-internal routing. Use only after `$ctf-sandbox-orchestrator` has already established sandbox assumptions and routed here.
UnJS ecosystem - agnostic JavaScript libraries, tools, and utilities. Use when working with UnJS packages like h3, nitro, ofetch, unstorage, or building universal JavaScript applications.