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Found 7,405 Skills
Specification-driven development with structured phases: Initialize, Plan, Tasks, Implement+Validate. Creates structured feature specs with traceability to requirements. Use when: starting projects, planning features, implementing with verification, or tracking decisions across sessions. Triggers on "map codebase", "initialize", "initialize project", "create feature", "plan", "tasks", "implement", "validate", "archive".
Generate Product Requirements Documents through structured discovery. 3 phases: Discovery interview, Analysis & Scoping, Technical Drafting. Use when: defining new products, planning features, documenting requirements. Triggers on "create PRD", "define product", "product requirements", "write PRD".
Required methodology for planning, ideating, and delivering features or tasks. Use when user asks to "plan", "break down", "continue", or "figure out steps".
Git workflow helper for conventional commits, confidence-scored code review, and pull request management. Use when: committing changes, reviewing code, creating PRs, generating PR descriptions, analyzing diffs. Triggers on "commit", "review", "push", "create PR", "PR description", "summarize changes".
NestJS 11+ best practices for enterprise Node.js applications with TypeScript. Use when writing, reviewing, or refactoring NestJS controllers, services, modules, or APIs. Triggers on: NestJS modules, controllers, providers, dependency injection, @Injectable, @Controller, @Module, middleware, guards, interceptors, pipes, exception filters, ValidationPipe, class-validator, class-transformer, DTOs, JWT authentication, Passport strategies, @nestjs/passport, TypeORM entities, Prisma client, Drizzle ORM, repository pattern, circular dependencies, forwardRef, @nestjs/swagger, OpenAPI decorators, GraphQL resolvers, @nestjs/graphql, microservices, TCP transport, Redis transport, NATS, Kafka, NestJS 11 breaking changes, Express v5 migration, custom decorators, ConfigService, @nestjs/config, health checks, or NestJS testing patterns.
Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking.
Expert blueprint for party games including minigame resource system (define via .tres files), local multiplayer input (4-player controller management), asymmetric gameplay (1v3 balance), scene management (clean minigame loading/unloading), persistent scoring (track wins across rounds), and split-screen rendering (SubViewport per player). Use for Mario Party-style games or WarioWare collections. Trigger keywords: party_game, minigame_collection, local_multiplayer, asymmetric_gameplay, split_screen, dynamic_input_mapping.
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, orthogonal projection, 3D to sprite conversion, performance optimization.
Expert blueprint for sandbox games (Minecraft, Terraria, Garry's Mod) with physics-based interactions, cellular automata, emergent gameplay, and creative tools. Use when building open-world creation games with voxels, element systems, player-created structures, or procedural worlds. Keywords voxel, sandbox, cellular automata, MultiMesh, chunk management, emergent behavior, creative mode.
Expert blueprint for visual novels (Doki Doki Literature Club, Phoenix Wright, Steins;Gate) focusing on branching narratives, dialogue systems, choice consequences, rollback mechanics, and persistent flags. Use when building story-driven, choice-based, or dating sim games. Keywords visual novel, dialogue system, branching narrative, typewriter effect, rollback, bbcode, RichTextLabel.
This skill should be used when the user asks to "check my mattermost messages", "fetch DMs", "what did X say", "check messages from coworker", "read mattermost", or mentions mattermost conversations, chat history, or finding tasks mentioned in chat.
Production-grade mobile app development and architecture for iOS (Swift/SwiftUI/UIKit), Android (Kotlin/Jetpack Compose), and cross-platform (React Native, Flutter, Kotlin Multiplatform, WebView). Use for navigation, state, networking, offline storage, auth/passkeys, push, performance, testing, CI/CD, and App Store/Play release readiness.