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Found 720 Skills
Split your code into smaller, reusable pieces with proper encapsulation using ES2015 modules.
Optimize advertising budget allocation across campaigns using marginal returns analysis. Use this skill when the user needs to distribute budget across multiple campaigns, optimize spend pacing, or maximize overall ROAS under budget constraints — even if they say 'how to split my ad budget', 'campaign budget optimization', or 'diminishing returns on ad spend'.
Build acceleration skill for C/C++ projects. Use when reducing compilation times with ccache, sccache, distcc, unity builds, precompiled headers, split DWARF, or IWYU. Covers caching strategies, distributed compilation, link time reduction, and diagnosing build bottlenecks. Activates on queries about slow builds, ccache, sccache, precompiled headers, unity builds, split-DWARF, or reducing C++ compile times.
Rust build time optimization skill for reducing slow compilation. Use when using cargo-timings to profile builds, configuring sccache for Rust, using the Cranelift backend, splitting workspaces for parallelism, choosing between thin LTO and fat LTO, or using the mold linker with Rust. Activates on queries about slow Rust compilation, cargo-timings, sccache Rust, cranelift backend, Rust workspace splitting, LTO tradeoffs, or mold linker with Rust.
Check GPU usage on remote servers. Connect to servers via SSH, display video memory usage, running processes, and associated containers for each GPU card. Use this when the user says to check GPU, graphics card usage, or video memory usage.
Use this skill when rendering text in PixiJS v8. Covers Text for canvas-quality styled labels, BitmapText for cheap per-frame updates via glyph atlas, HTMLText for HTML/CSS markup via SVG, SplitText and SplitBitmapText for per-character animation, TextStyle, tagStyles, constructor options, TextOptions, HTMLTextOptions, BitmapText, SplitTextOptions, SplitBitmapTextOptions. Triggers on: Text, BitmapText, HTMLText, SplitText, SplitBitmapText, TextStyle, HTMLTextStyle, BitmapFont.install, tagStyles, fontFamily, wordWrap.
Use this skill when grouping, positioning, or transforming display objects in PixiJS v8. Covers Container constructor options (isRenderGroup, sortableChildren, boundsArea), addChild/removeChild/addChildAt/swapChildren/setChildIndex, position/scale/rotation/pivot/skew/alpha/tint, getBounds/getGlobalPosition/toLocal/toGlobal, zIndex sorting, cullable, onRender per-frame callback, destroy. Triggers on: Container, addChild, removeChild, addChildAt, swapChildren, sortableChildren, zIndex, position, scale, rotation, pivot, getBounds, toGlobal, toLocal, onRender, destroy, constructor options, ContainerOptions.
Use this skill when applying visual effects to PixiJS v8 containers via the filter pipeline. Covers built-in filters (AlphaFilter, BlurFilter, ColorMatrixFilter, DisplacementFilter, NoiseFilter), custom Filter.from() with GLSL/WGSL, options (resolution, padding, antialias, blendRequired), filterArea optimization, pixi-filters community package. Triggers on: filters, BlurFilter, ColorMatrixFilter, DisplacementFilter, NoiseFilter, Filter.from, GLSL filter, pixi-filters, filterArea.
Use this skill when compositing display objects with blend modes in PixiJS v8. Covers standard modes (normal, add, multiply, screen, erase, min, max), advanced modes via pixi.js/advanced-blend-modes (color-burn, overlay, hard-light, etc.), batch-friendly ordering. Triggers on: blendMode, additive, multiply, screen, overlay, color-burn, color-dodge, advanced-blend-modes, glow, erase.
Use this skill when upgrading to PixiJS v8 from v7 or diagnosing broken v7 code after an upgrade. Covers async app.init, single pixi.js package (deprecated @pixi/* sub-packages), Graphics shape-then-fill, BaseTexture → TextureSource, shader/uniform rework, ParticleContainer+Particle, constructor options objects, DisplayObject removal, settings/utils removal, Ticker signature, events rewrite. Triggers on: migrate v7, v8 breaking changes, @pixi/ import, DisplayObject, beginFill, endFill, cacheAsBitmap, BaseTexture, deprecated.
Paragraph-level structural blueprint for 10-12 page systems papers targeting OSDI, SOSP, ASPLOS, NSDI, and EuroSys. Provides page allocation, paragraph templates, and writing patterns. Use when user says "写系统论文", "systems paper structure", "OSDI paper", "SOSP paper", or wants fine-grained structural guidance for a systems conference submission.
Enter this sub-process when conducting code optimization — handle tasks where 'behavior remains unchanged, structure changes' (structure / performance / readability). Shift single-module internal optimization from 'AI random refactoring' to 'first scan to generate a checklist, confirm each item with the user, execute step-by-step according to the method library, and require manual approval for each step'. Trigger scenarios: Users mention phrases like 'optimize it / refactor / rewrite / split it / poor performance / code is too long' without any accompanying behavior changes. Do not handle new requirements (route to feature), bugs (route to issue), or cross-module architecture restructuring (route to architecture + decisions).