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Found 1,342 Skills
Java plugin development for Hytale servers. Covers Java 25 setup, Gradle builds, Antigravity/IDE configuration, plugin lifecycle (setup/start/shutdown), command registration, event handling, ECS architecture, and deployment. Use when creating server plugins, extending game functionality, or implementing custom game mechanics.
Use when jUnit fundamentals including annotations, assertions, and test lifecycle for Java testing.
TonWeb JavaScript SDK for TON. Wallets, BOC, HttpProvider, NFT, Jetton, DNS.
Odoo frontend JavaScript patterns for website themes. Covers publicWidget framework (complete pattern with editableMode handling), Owl v1/v2 component patterns, _t() translation best practices, Bootstrap 4-to-5 migration, version detection, and critical development rules. Supports Odoo 14-19. <example> Context: User wants to create a publicWidget user: "Create a publicWidget for my Odoo website" assistant: "I will create a publicWidget with editableMode handling and proper cleanup." <commentary>publicWidget creation.</commentary> </example> <example> Context: User asks about Owl components user: "How do I create an Owl component in Odoo 18?" assistant: "I will show the Owl v2 pattern with static template and props." <commentary>Owl component pattern.</commentary> </example> <example> Context: User needs help with translations user: "How do I translate JavaScript strings in Odoo?" assistant: "Use _t() at DEFINITION TIME for static labels, not runtime wrappers." <commentary>Translation best practices.</commentary> </example> <example> Context: User migrating Bootstrap classes user: "Convert Bootstrap 4 classes to Bootstrap 5 for Odoo 17" assistant: "Replace ml-* with ms-*, mr-* with me-*, text-left with text-start." <commentary>Bootstrap migration.</commentary> </example>
Expert guidance for developing with the tinystruct Java framework. Use when working on the tinystruct codebase or any project built on tinystruct — including creating Application classes, @Action-mapped routes, unit tests, ActionRegistry, HTTP/CLI dual-mode handling, the built-in HTTP server, the event system, JSON with Builder/Builders, database persistence with AbstractData, POJO generation, Server-Sent Events (SSE), file uploads, and outbound HTTP networking.
Use when the user reaches for a Code node, mentions writing JavaScript or Python in n8n, or any custom logic comes up in workflow design. Triggers on "Code node", "Code", "JavaScript", "Python", "custom logic", "transform data", "$input", "$json transformation", "loop in code", "write a function", or any time the obvious answer seems to be "just put it in code."
Configure JavaScript and TypeScript projects with Liangmi's @liangmi/vp-config presets for Vite+. Use when you are requested to migrate to `@liangmi/vp-config` or create a project with `@liangmi/vp-config`
MyBatis and MyBatis-Spring patterns for mapper design, XML and annotation SQL, result mapping, dynamic SQL safety, transactions, batching, pagination, and query performance. Use when building or reviewing Java persistence code with MyBatis, Spring Boot, MyBatis-Spring, or MyBatis-based legacy applications.
Integrates the Yandex Games JavaScript SDK (YaGames) into JavaScript games. Initializes the SDK and lifecycle hooks, manages player authentication and authorization, handles per-player cloud storage, controls ad placements (interstitial, rewarded video, sticky banner), implements in-app purchases and leaderboards, retrieves remote config flags, and supports social features such as review prompts and home-screen shortcuts. Use when the user mentions Yandex Games, YaGames, yandex sdk, deploying a game to the Yandex.Games platform, or integrating features like ads, leaderboards, in-app purchases, or player authentication into a Yandex-hosted JavaScript game.
Integrates the Y8 JavaScript SDK into JavaScript and HTML5 games. Covers SDK loading and initialization handshake, player authentication via Y8 login, cloud-backed user data storage, interstitial and rewarded ads through Google AdSense, native achievement unlocking and listing, and in-game leaderboard score submission and retrieval. Use when the user mentions Y8 SDK, Y8 API, Y8 integration, Y8 leaderboard, Y8 achievements, Y8 login, or adding Y8 features to a JavaScript or HTML5 game.
Systematic JavaScript/TypeScript performance audit and optimization using V8 profiling and runtime patterns. Use when (1) Users say 'optimize performance', 'audit performance', 'this is slow', 'reduce allocations', 'improve speed', 'check performance', (2) Analyzing code for performance anti-patterns (O(n²) complexity, excessive allocations, I/O blocking, template literal waste), (3) Optimizing functions regardless of current usage context - utilities, formatters, parsers are often called in hot paths even when they appear simple, (4) Fixing V8 deoptimization (monomorphic/polymorphic issues, inline caching). Audits ALL code for anti-patterns and reports findings with expected gains. Covers loops, caching, batching, memory locality, algorithmic complexity fixes with ❌/✅ patterns.
Setup Sentry Metrics in any project. Use when asked to add custom metrics, track counters/gauges/distributions, or instrument application performance. Supports JavaScript and Python.