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Found 716 Skills
Rust project implementation guide for multi-crate workspace projects. Covers workspace config, toolchain (nightly + rustfmt + clippy + cranky + cargo-deny), strict lint rules (no unsafe/unwrap/expect/panic), error handling (thiserror + anyhow), async runtime (Tokio), TLS (rustls + aws-lc-rs), CI/CD (GitHub Actions with test/build/docker/SBOM), and coding conventions. Use when scaffolding, developing, or reviewing Rust applications.
Parallel read-only multi-agent root-cause investigation for bugs, regressions, crashes, flaky behavior, or unexplained failures. Use when the user asks to investigate a bug, find the root cause, trace a regression, understand why something broke, or wants a ranked diagnosis with the fastest proof path without making code edits.
Calculates CRAP (Change Risk Anti-Patterns) score for .NET methods, classes, or files. Use when the user asks to assess test quality, identify risky untested code, compute CRAP scores, or evaluate whether complex methods have sufficient test coverage. Requires code coverage data (Cobertura XML) and cyclomatic complexity analysis. DO NOT USE FOR: writing tests, general test execution unrelated to coverage/CRAP analysis, or general code coverage reporting without CRAP context.
Postiz is a tool to schedule social media and chat posts to 28+ channels X, LinkedIn, LinkedIn Page, Reddit, Instagram, Facebook Page, Threads, YouTube, Google My Business, TikTok, Pinterest, Dribbble, Discord, Slack, Kick, Twitch, Mastodon, Bluesky, Lemmy, Farcaster, Telegram, Nostr, VK, Medium, Dev.to, Hashnode, WordPress, ListMonk
Apply systems thinking — causal loop diagrams, stock-and-flow models, system archetypes, and leverage-point analysis — to organizational, economic, or social problems where feedback loops, delays, or emergent behavior drive recurring failure across multiple interacting actors. Use this skill when the user describes a multi-actor situation that resists linear fixes: policy interventions that backfire, org-level fixes that break other teams, market symptoms that return after being solved, or time-lagged second-order consequences, even if they say 'why does fixing X make Y worse' or 'identify the leverage points in this system'. Do NOT use for single-cause software bugs, flaky tests, or regressions — those are debugging problems, not systems-thinking problems, even when phrased as 'this keeps coming back'.
Apply constructivist learning theory to design instruction based on active knowledge construction, scaffolding, and the zone of proximal development. Use this skill when the user needs to design learner-centered instruction, apply Vygotsky's ZPD or scaffolding principles, or evaluate learning environments for constructivist alignment — even if they say 'how do people really learn', 'student-centered design', or 'scaffolding for learners'.
Triage and fix failing Buildkite CI checks for RisingWave pull requests by extracting concrete failing tests, diffs, and error messages from Buildkite build/job logs and artifacts, then applying focused code or test fixes. Use when users ask to diagnose red Buildkite checks, investigate flaky/failing CI jobs, understand why a Buildkite build failed, or provide Buildkite/GitHub check URLs and want a concrete fix.
Game building mechanics case studies and decision frameworks. Use when designing building systems, evaluating trade-offs, or learning from existing games. Reference-only skill with detailed analysis of Fortnite, Rust, Valheim, Minecraft, No Man's Sky, and Satisfactory building systems.
Turn messy Unity or Unreal build/release automation into one bounded game-pipeline packet after naming the signal tier first: fast branch-gate CI, nightly/package- candidate builds, or release/certification candidates. Use when a game team needs to design or repair GitHub Actions, Unity Build Automation, Jenkins, TeamCity, or similar CI for engine builds — especially when they mention flaky packaging, cache superstition, giant build-job blobs, slow cook / package cycles, artifact confusion, SDK/signing drift, or manual candidate promotion that should become reproducible. Route one red log first-pass diagnosis to `game-build-log-triage`.
演讲者模式专用 deck — tokyo-night 默认主题,5 套主题 T 键切换,每页带 150-300 字逐字稿示例(<aside class="notes">),按 S 打开 popup(CURRENT / NEXT / SCRIPT / TIMER 四张磁吸卡片)。用于技术分享、公开演讲、课程讲解,怕忘词或要提词器的场景。
Orchestrates complete project initialization by coordinating agent-folder-init, linter-formatter-init, husky-test-coverage, and other setup skills. Use this skill when starting a new project that needs full AI-first development infrastructure with code quality enforcement.
Use when writing UI tests, recording interactions, tests have race conditions, timing dependencies, inconsistent pass/fail behavior, or XCTest UI tests are flaky - covers Recording UI Automation (WWDC 2025), condition-based waiting, network conditioning, multi-factor testing, crash debugging, and accessibility-first testing patterns