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Found 2,040 Skills
Subscribe to AI and tech RSS feeds and persist normalized metadata into SQLite using mature Python tooling (feedparser + sqlite3). Use when adding feed URLs/OPML sources, running incremental sync with deduplication, and storing entry metadata without full-text extraction or summarization.
Generate, edit, or transform images with Gemini Nano Banana using bundled Python scripts (Flash or Pro) including aspect ratio, resolution, image-to-image edits, logo overlays, and reference images. Use when users request image generation, image edits, image-to-image transformations, logo placement, or specific aspect ratios or resolutions.
Use when you need concrete UI/UX inputs (palette, typography, landing patterns, UX/a11y constraints) to drive design or review. Searchable UI/UX design intelligence (styles, palettes, typography, landing patterns, charts, UX/a11y guidelines + stack best practices) backed by CSV + a Python search script. Triggers: UIUX/uiux, UI/UX, UX design, UI design, design system, design spec, color palette, typography, layout, animation, accessibility/a11y, component styling. Actions: search, recommend, review, improve UI.
Comprehensive Word document toolkit for reading, creating, and editing .docx files. Supports text extraction, document creation with python-docx, and tracked changes via redlining workflow. Use for legal, academic, or professional document manipulation.
Azure Bot Service Management SDK for Python. Use for creating, managing, and configuring Azure Bot Service resources. Triggers: "azure-mgmt-botservice", "AzureBotService", "bot management", "conversational AI", "bot channels".
Manage Python projects and dependencies using UV, the ultra-fast Rust-based package manager. Use when creating Python projects, managing dependencies, or running Python scripts.
Pytest testing patterns for Python. Trigger: When writing or refactoring pytest tests (fixtures, mocking, parametrize, markers). For Prowler-specific API/SDK testing conventions, also use prowler-test-api or prowler-test-sdk.
Blender MCP expert for scene inspection, Python scripting, GLTF export, and material/animation extraction. Activate when: (1) using Blender MCP tools (get_scene_info, execute_python, screenshot, etc.), (2) writing Blender Python scripts for extraction or manipulation, (3) exporting scenes to GLTF/GLB for web (Three.js, R3F), (4) debugging material or texture export losses, (5) optimizing GLB files with gltf-transform, (6) using asset integrations (PolyHaven, Sketchfab, Hyper3D Rodin, Hunyuan3D). Covers critical export gotchas, material mapping survival, texture optimization pipeline, headless CLI patterns, and known failure modes.
Python code quality with ruff linter. Fast linting, rule selection, auto-fixing, and configuration. Use when checking Python code quality, enforcing standards, or finding bugs.
Review Python dependencies for known security advisories, stale version pins, and unsafe upgrade paths. Use when users ask for dependency security reviews, requirements or lockfile audits, upgrade planning, pre-release risk checks, or remediation prioritization for Python projects.
Turn any concept into an animated explainer video using Manim (Python). Use whenever the user wants animated visualizations, motion graphics, or video output (MP4/GIF) for technical concepts. Covers: architecture animations, data flow visualizations, algorithm step-throughs, pipeline explainers, math proofs, comparisons, agent interactions, training loops, or any "animate X" / "make a video of X" request. Also trigger for existing Manim scene edits or re-renders. Trigger on: "create a video", "animate this", "make an explainer", "concept to video", "manim animation", "show this as a video", "motion graphic", "visualize this process", or any concept + video/animation output request. Use this skill even for casual "animate" requests about technical ideas.
Text adventure game engine based on *The Wonderful Adventures of Nils*. Create a Python-based interactive text game with a complete plot system, state management, save function, and achievement system. Use this skill when you need to: create text adventure games, develop interactive story systems, build game engines, implement save management, or design branching storylines.