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Found 86 Skills
Apply Lean Startup methodology — Build-Measure-Learn loop, MVP, validated learning, and pivot decisions. Use this skill when the user is launching a new product or startup and needs to validate ideas quickly, design an MVP, decide whether to pivot or persevere, or reduce wasted effort on unvalidated assumptions — even if they say 'should we build this', 'how do we test this idea', 'when should we pivot', or 'we're burning cash with no traction'.
Applies Eric Ries's Lean Startup methodology for building products under extreme uncertainty. Use when iterating toward product/market fit, designing MVPs, deciding whether to pivot or persevere, setting up actionable metrics, or accelerating the Build-Measure-Learn loop. Triggers include 'how do we test this idea fast', 'what should our MVP look like', 'our metrics look good but we're not growing', 'should we pivot', 'we're building features no one uses', 'how do we measure validated learning', 'vanity metrics vs real metrics', 'how to do innovation accounting'. NOT for companies with proven product/market fit scaling a known playbook (use Crossing the Chasm), not for determining Market Type (use Four Steps), not for sales methodology (use SPIN Selling), not for pricing strategy (use Monetizing Innovation).
Traffic-First opportunity discovery. KILL funnel filters ideas by traffic channel, demand, competition, revenue, interest, MVP-ability. Outputs one idea + one channel recommendation.
Cut scope ruthlessly using Shape Up's appetite-first approach. Use when asked to reduce scope, find the MVP, trim features, ship faster, or figure out what to cut. Applies fixed time variable scope thinking and scope hammering techniques.
Qt application architecture, project structure, and entry-point patterns for PySide6, PyQt6, and C++/Qt. Use when structuring a Qt app, setting up QApplication, designing the main window, choosing between MVC/MVP patterns, organizing a src layout, or deciding how to separate concerns in a GUI application. Trigger phrases: "structure my Qt app", "QApplication setup", "app entry point", "Qt project layout", "organize Qt code", "Qt MVC", "Qt MVP", "main window architecture", "new Qt project"
Design MVPs, validated learning experiments, and pivot-or-persevere decisions using Build-Measure-Learn. Use when the user mentions "MVP scope", "validated learning", "pivot or persevere", "vanity metrics", or "test assumptions". Covers innovation accounting and actionable metrics. For 5-day prototype testing, see design-sprint. For customer motivation analysis, see jobs-to-be-done. Trigger with 'lean', 'startup'.
Run structured multi-role design reviews and architecture debates for technical decisions. Use when Codex needs to compare options, pressure-test tradeoffs, recommend an MVP path, or simulate a meeting with distinct evaluation roles such as moderator, skeptic, pragmatist, minimalist, maximalist, retrieval architect, Granary workflow lead, semantic purist, lightweight contrarian, context economist, or workflow conservative.
Use when a founder has a rough product idea and wants autonomous deep validation, market and competitor research, and an evidence-based MVP decision with minimal back-and-forth.
Turns ideas into working prototypes and MVPs with the smallest useful scope. Use when validating a core hypothesis, shipping a demo-ready flow, or choosing a practical stack for fast learning.
Build a playable prototype in about an hour to answer one question — is it fun? — with greybox primitives, a hard timebox, and explicit keep/kill criteria. Use when prototyping a mechanic, making a vertical slice or MVP, greyboxing/blockout, or judging throwaway vs keep.
네이버 지도(NAVER Cloud Platform Maps) 기반 출발지→목적지 자동차 길찾기·지오코딩·역지오코딩을 k-skill-proxy 경유로 조회한다. 수동 입력 MVP, mock 기본, live opt-in.
MSW (MapleStory Worlds) game-planning mode — for BOTH starting a brand-new game from scratch AND continuing/resuming an in-progress prototype. Narrow the idea with guided questions, ground it in the MSW genre catalog (3 map types, ~150 core mechanic tags, build-effort hints), and produce or advance an implementation-ready GDD / roadmap (markdown). Trigger proactively (even without the word 'planning') whenever the user wants to decide WHAT to build, scope an MVP, or continue/resume a phased build — INCLUDING when a Docs/*-GDD.md or *-Phase*.md already exists and the user says to continue: do NOT treat that as plain implementation and jump straight into the phase doc; a continue/resume runs through this skill's resume flow first. Match triggers by intent, not exact wording — variants like '다음에 어떤 작업 해야해?', '이제 뭐 하지?', 'what now?', 'where were we?' fire it too. Triggers: 'plan a new game', 'GDD', 'what game should I make', 'scope an MVP', '기획 모드', '새 게임 만들고 싶어', 'continue my game', 'resume my game', '게임 이어서 만들어줘', '다음 작업 알려줘', '이어서 진행해줘', '다음 작업 진행해줘', 'next task'. (Plans & manages the game's build across its milestones — GDD · phase plans · progress · revisions; does NOT write code — implementation (.mlua/.model etc.) uses msw-general/msw-scripting.)