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Found 164 Skills
Expert blueprint for shader programming (visual effects, post-processing, material customization) using Godot's GLSL-like shader language. Covers canvas_item (2D), spatial (3D), uniforms, built-in variables, and performance. Use when implementing custom effects OR stylized rendering. Keywords shader, GLSL, fragment, vertex, canvas_item, spatial, uniform, UV, COLOR, ALBEDO, post-processing.
Expert blueprint for racing games including vehicle physics (VehicleBody3D, suspension, friction), checkpoint systems (prevent shortcuts), rubber-banding AI (keep races competitive), drifting mechanics (reduce friction, boost on exit), camera feel (FOV increase with speed, motion blur), and UI (speedometer, lap timer, minimap). Use for arcade racers, kart racing, or realistic sims. Trigger keywords: racing_game, vehicle_physics, checkpoint_system, rubber_banding, drifting_mechanics, camera_feel.
Semantic topic cluster planning and automated execution engine for claude-blog. Performs SERP-based keyword research, groups keywords by search intent and SERP overlap, builds a hub-and-spoke cluster architecture, generates an interactive SVG cluster map, and executes the full cluster by orchestrating blog-write calls with shared cluster context and automatic internal-link injection. Fills the strategy-to-execution gap: blog-strategy plans the blueprint, blog-cluster builds the house. Use when user says "blog cluster", "topic cluster", "content cluster", "cluster plan", "cluster execute", "pillar content", "hub and spoke", "content ecosystem", "cluster map".
Expert blueprint for UI themes using Theme resources, StyleBoxes, custom fonts, and theme overrides for consistent visual styling. Covers StyleBoxFlat/Texture, theme inheritance, dynamic theme switching, and font variations. Use when implementing consistent UI styling OR supporting multiple themes. Keywords Theme, StyleBox, StyleBoxFlat, add_theme_override, font, theme inheritance, dark mode.
Memoro platform help — German GDPR-first AI meeting assistant with local device recording, customizable Blueprints, and searchable Memories. Use when setting up Memoro for a team, choosing between Memoro plans (Free/Plus/Pro/Ultra), Memoro transcription quality is poor or wrong language detected, Memoro Blueprints not producing the right output format, Memoro recordings not syncing across devices, comparing Memoro vs Jamie or Granola for bot-free EU-hosted recording, or evaluating GDPR-compliant meeting note-takers hosted in Germany. Do NOT use for reviewing a specific call for coaching (use /sales-call-review) or comparing note-takers broadly (use /sales-note-taker).
Statamic 6 development skill with documentation-backed guidance from statamic.dev + the statamic/docs mirror. Includes actionable steps/snippets for blueprints, Antlers, tags, addons, CP, caching, and common workflows.
Use when complex systems need visual documentation, mapping component relationships and dependencies, creating hierarchies or taxonomies, documenting process flows or decision trees, understanding system architectures, visualizing data lineage or knowledge structures, planning information architecture, or when user mentions concept maps, system diagrams, dependency mapping, relationship visualization, or architecture blueprints.
Expert knowledge for Azure Policy development including troubleshooting, best practices, decision making, security, configuration, integrations & coding patterns, and deployment. Use when authoring Machine Configuration packages, deploying via ARM/Bicep/Terraform, mapping to CIS/NIST/ISO, migrating from DSC/Automanage, or querying compliance with Resource Graph, and other Azure Policy related development tasks. Not for Azure Blueprints (use azure-blueprints), Azure Role-based access control (use azure-rbac), Azure Resource Manager (use azure-resource-manager), Azure Security (use azure-security).
Build native GNOME desktop applications using JavaScript (GJS) with GTK 4, Libadwaita, and the GNOME platform. Use when the user wants to create, modify, or debug a GNOME app written in JavaScript/GJS, including UI design with XML or Blueprint, GObject subclassing, Meson build setup, Flatpak packaging, or any task involving GJS bindings for GLib/GIO/GTK4/Adw libraries. Also use when working with `.ui` files, `meson.build`, GResource XML, GSettings schemas, `.desktop` files, or Flatpak manifests in a GJS project context.
Expert blueprint for programmatic animation using Tween for smooth property transitions, UI effects, camera movements, and juice. Covers easing functions, parallel tweens, chaining, and lifecycle management. Use when implementing UI animations OR procedural movement. Keywords Tween, easing, interpolation, EASE_IN_OUT, TRANS_CUBIC, tween_property, tween_callback.
Expert blueprint for stealth games (Splinter Cell, Hitman, Dishonored, Thief) covering AI detection systems, vision cones, sound propagation, alert states, light/shadow mechanics, and systemic design. Use when building stealth-action, tactical infiltration, or immersive sim games requiring enemy awareness systems. Keywords vision cone, detection, alert state, sound propagation, light level, systemic AI, gradual detection.
Comprehensive technology-agnostic prompt generator for documenting end-to-end application workflows. Automatically detects project architecture patterns, technology stacks, and data flow patterns to generate detailed implementation blueprints covering entry points, service layers, data access, error handling, and testing approaches across multiple technologies including .NET, Java/Spring, React, and microservices architectures.