Loading...
Loading...
Found 68 Skills
Implementation of MVVM-style Data Binding for Unity UI Toolkit using the [CreateProperty] attribute and BindableProperty wrappers.
Use this skill for UWP Application needing Excel-like UI using the Syncfusion Spreadsheet Component. Trigger for creating, viewing, editing Excel (.xlsx, .xls) files; using formulas, filtering, sorting, or cell formatting. Also trigger when users reference spreadsheet files ("open xlsx", "load Excel file", "add Syncfusion spreadsheet"). Do NOT trigger for standalone file processing without UI components.
Migrate a .NET 10 project or solution to .NET 11 and resolve all breaking changes. This is a MIGRATION skill — use it when upgrading from .NET 10 to .NET 11, NOT for writing new programs. USE FOR: upgrading TargetFramework from net10.0 to net11.0, fixing build errors after updating the .NET 11 SDK, resolving source-breaking and behavioral changes in .NET 11 runtime, C# 15 compiler, and EF Core 11, adapting to updated minimum hardware requirements (x86-64-v2, Arm64 LSE), and updating CI/CD pipelines and Dockerfiles for .NET 11. DO NOT USE FOR: .NET Framework migrations, upgrading from .NET 9 or earlier, greenfield .NET 11 projects, or cosmetic modernization unrelated to the upgrade. NOTE: .NET 11 is in preview. Covers breaking changes through Preview 3.
Statechart and state machine modeling for lifecycle and behavior specification
Expert guidance for game development with C#/Unity, Lua scripting, and best practices for scalable game architecture
Use this skill when writing or reviewing C# code to follow project conventions. Covers naming standards, async patterns, CancellationToken usage, structured logging, nullable reference types, and formatting rules. Apply when authoring new C# classes, reviewing code style, or ensuring consistency with existing patterns.
Use this skill when working with Unity game engine - C# scripting, Entity Component System (ECS/DOTS), physics simulation, shader programming (ShaderLab, HLSL, Shader Graph), and UI Toolkit. Triggers on gameplay programming, MonoBehaviour lifecycle, component architecture, rigidbody physics, raycasting, collision handling, custom shader authoring, material configuration, USS styling, UXML layout, and performance optimization for real-time applications. Acts as a senior Unity engineer advisor for game developers building production-quality games and interactive apps.
Implement grid-based layout management in Windows Forms using GridLayout component. Arrange child controls in rows and columns with configurable spacing and control participation.
Generates .NET/C# SDKs from OpenAPI specifications using the AutoSDK CLI tool (autosdk.cli). Use when the user wants to create a C# client library from an OpenAPI/Swagger spec, scaffold a new SDK project, regenerate existing SDK code, or customize generated .NET API clients.
KillerPDF is a portable, single-EXE Windows PDF editor built with C#/WPF and PDFium — supports viewing, annotating, merging, splitting, signing, and printing PDFs with no installer, account, or telemetry.
Implement dynamic root origins and query steps in Umbraco backoffice using official docs
Diagnoses and fixes common vvvv gamma errors in C# nodes, SDSL shaders, and runtime behavior. Use when encountering errors, exceptions, crashes, red nodes, shader compilation failures, missing nodes in the browser, performance issues, or unexpected behavior.