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Found 61 Skills
Implement MFA login providers for Umbraco backoffice using official docs
Bitwarden server code conventions for C# and .NET. Use when working in the server repo, creating commands, queries, services, or API endpoints.
Protocol Buffers and Interface Definition Languages for service contracts
Use when working with C#, F#, .NET libraries, ASP.NET Core, Blazor, Entity Framework Core, and the broader .NET ecosystem. USE FOR: .NET language features, choosing libraries and frameworks, project structure, package selection, architecture decisions DO NOT USE FOR: specific library configuration details (use the sub-skills: web, data, testing, eventing, cloud, etc.)
Expert guidance for game development with C#/Unity, Lua scripting, and best practices for scalable game architecture
Enable nullable reference types in a C# project and systematically resolve all warnings. USE FOR: adopting NRTs in existing codebases, file-by-file or project-wide migration, fixing CS8602/CS8618/CS86xx warnings, annotating APIs for nullability, cleaning up null-forgiving operators, upgrading dependencies with new nullable annotations. DO NOT USE FOR: projects already fully migrated with zero warnings (unless auditing suppressions), fixing a handful of nullable warnings in code that already has NRTs enabled, suppressing warnings without fixing them, C# 7.3 or earlier projects. INVOKES: Get-NullableReadiness.ps1 scanner script.
Use this skill when writing or reviewing C# code to follow project conventions. Covers naming standards, async patterns, CancellationToken usage, structured logging, nullable reference types, and formatting rules. Apply when authoring new C# classes, reviewing code style, or ensuring consistency with existing patterns.
.NET timezone handling guidance for C# applications. Use when working with TimeZoneInfo, DateTimeOffset, NodaTime, UTC conversion, daylight saving time, scheduling across timezones, cross-platform Windows/IANA timezone IDs, or when a .NET user needs the timezone for a city, address, region, or country and copy-paste-ready C# code.
Refactor ASP.NET Core/C# code to improve maintainability, readability, and adherence to best practices. Transforms fat controllers, duplicate code, and outdated patterns into clean, modern .NET code. Applies C# 12 features like primary constructors and collection expressions, SOLID principles, Clean Architecture patterns, and proper dependency injection. Identifies and fixes anti-patterns including service locator, captive dependencies, and missing async/await patterns.
Enforces TheOne Studio Unity development standards including C# coding patterns, Unity architecture (VContainer/SignalBus and TheOne.DI/Publisher), and code review guidelines. Triggers when writing, reviewing, or refactoring Unity C# code, implementing features, setting up dependency injection, working with events, or reviewing code changes.
Diagnoses and fixes common vvvv gamma errors in C# nodes, SDSL shaders, and runtime behavior. Use when encountering errors, exceptions, crashes, red nodes, shader compilation failures, missing nodes in the browser, performance issues, or unexpected behavior.
Helps work with vvvv gamma's Channel system from C# — IChannelHub, public channels, [CanBePublished] attributes, hierarchical data propagation, channel subscriptions, bang channels, and spread sub-channels. Use when reading or writing public channels from C# nodes, publishing .NET types as channels, working with IChannelHub, subscribing to channel changes, or managing hierarchical channel state.