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Found 58 Skills
问题 + 成功指标 + 范围 + user stories + 设计 + 发布 + 待解决
Day 1 (Monday) move of a Design Sprint that produces the bundled Monday artifact containing long-term goal, sprint questions (3-7 testable risks), customer or system map (5-15 step flow), expert interview notes, HMW (How Might We) cluster board, and the Decider's chosen target moment. Use Day 1 morning and afternoon after the sprint brief is locked. Sets the design target for Tuesday's sketches and Wednesday's storyboard.
Build trust signals that reduce perceived risk and enable user action. Use when designing landing pages, checkout flows, onboarding experiences, or any conversion point where user hesitation is a barrier.
Create engagement through strategic information gaps that drive user action. Use when designing notifications, writing headlines, planning onboarding flows, or creating content that needs to capture and hold attention.
Defines the product's objects, relationships, states, and vocabulary independently of any interface — the most load-bearing layer
Design first-run experiences that get users to value quickly without overwhelming them.
Critical-thinking brainstorming partner that acts as a requirements analyst. Use when users present ideas, feature requests, or problems they want to solve. Triggers include "I want to build", "help me validate", "users need", "I'm thinking of creating", or any request involving problem/solution validation. This skill aggressively challenges assumptions, questions perceived problems, demands evidence, and ensures solutions address genuine needs before exploring implementation.
Define an illustration style guide with visual language, color usage, and application rules.
Audits existing surface against lower-layer decisions and produces a surface decision inventory — vocabulary, object consistency, completeness, feedback, hierarchy, accessibility
Apply Apple's 8 foundational design principles (from WWDC26) to review, critique, score, or generate UI/UX decisions. Use this skill whenever the user wants to evaluate a design, review a screen or flow, audit a feature for design quality, decide what to build or cut, check if a UI feels right, or think through how to design something for iPhone/Mac/Apple platforms. Also trigger when the user asks "is this good design?", "what's wrong with this UI?", "how should I design X?", or "review this from a design perspective." Don't wait for the user to explicitly say "Apple design principles" — invoke whenever the conversation is clearly about design quality, UX decisions, or product design critique.