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Found 65 Skills
Use when you need to choose the right visualization for your data and question, then create a narrated report that highlights insights and recommends actions. Invoke when analyzing data for patterns (trends, comparisons, distributions, relationships, compositions), building dashboards or reports, presenting metrics to stakeholders, monitoring KPIs, exploring datasets for insights, communicating findings from analysis, or when user mentions "visualize this", "what chart should I use", "create a dashboard", "analyze this data", "show trends", "compare these metrics", "report on", "what does this data tell us", or needs to turn data into actionable insights. Apply to business analytics (revenue, growth, churn, funnel, cohort, segmentation), product metrics (usage, adoption, retention, feature performance, A/B tests), marketing analytics (campaign ROI, attribution, funnel, customer acquisition), financial reporting (P&L, budget, forecast, variance), operational metrics (uptime, performance, capacity, SLA), sales analytics (pipeline, forecast, territory, quota attainment), HR metrics (headcount, turnover, engagement, DEI), and any scenario where data needs to become a clear, actionable story with the right visual form.
Design de produto nivel Apple — sistemas visuais, UX flows, acessibilidade, linguagem visual proprietaria, design tokens, prototipagem e handoff. Cobre Figma, design systems, tipografia, cor,...
Use when making UI/UX decisions, building components, choosing colors, layouts, typography, or reviewing any visual design — enforces anti-slop standards against generic AI aesthetics
Build, update, and apply iOS design specifications using Apple Human Interface Guidelines (HIG) source data. Use when a task asks for iOS UI/UX rules, Apple design standards, component behavior, accessibility constraints, interaction patterns, or feature-level design-spec writing grounded in official HIG pages.
Design or audit UI for Qt/QML, Qt projects, web, or embedded MPU or MCU targets. Use when creating screens, layouts, navigation, or auditing UX.
Web graphic design for interfaces, layouts, and visual systems. Use when designing landing pages, dashboards, hero sections, or applying design aesthetics (Bauhaus, Pop Art, Retro, Futuristic). Triggers on "design a", "visual design", "landing page", "color palette", "typography".
Evaluate designs for usability, visual hierarchy, consistency, and adherence to design principles. Trigger with "what do you think of this design", "give me feedback on", "critique this", "review this mockup", or when the user shares a design and asks for opinions.
UX design interview → living doc UX Design section (flows, screens, states, components, a11y). Optional — UI features only. Triggers: 'design the UX,' 'what screens,' 'how should users interact,' post-define. Not for: technical design (architect), requirements (define). Skip for API-only, CLI, backend, or exact UI replicas.
Narrative-driven design using visuals, copy, and interaction to guide users through engaging, emotionally resonant journeys.
SwiftUI best practices, pitfalls, and modern APIs. Invoke when user asks SwiftUI UI, state, navigation, lists, sheets, performance, or accessibility help.
Define an illustration style guide with visual language, color usage, and application rules.
Design for everyone by treating accessibility as a first-class design discipline, not a compliance checklist. Part of the Intent design strategy system. Covers WCAG 2.2 for designers, screen reader experience design, keyboard navigation, cognitive accessibility, motor accessibility, inclusive design beyond compliance, and accessibility testing methodology. Trigger on: accessibility, a11y, WCAG, screen reader, keyboard navigation, color contrast, alt text, focus management, touch targets, inclusive design, assistive technology, "is this accessible", "check accessibility", "design for everyone", "who are we excluding", ADA compliance, Section 508, EAA, reduced motion, or any question about whether all users can perceive, operate, understand, and benefit from the experience. One billion people worldwide have a disability. Everyone experiences situational impairment. Designing inclusively makes the experience better for everyone.