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Found 61 Skills
Use when reviewing or scoring AI-generated business/application code quality in any language, especially when a numeric score, risk level, or must-fix checklist is requested, or when C++ code must comply with OpenHarmony C++ and security standards
Building AAA-quality games and real-time experiences with Unreal Engine 5Use when "unreal, ue5, ue4, unreal engine, blueprints, blueprint, actor component, gameplay ability, gas unreal, niagara, nanite, lumen, world partition, level streaming, unreal multiplayer, unreal replication, gamemode, gamestate, playerstate, playercontroller, pawn, character class, uclass, ustruct, uenum, uproperty, ufunction, unreal, ue5, blueprints, c++, gamedev, aaa, real-time, rendering, nanite, lumen, niagara, gameplay, replication, multiplayer, gas" mentioned.
Write C++ code following Sean Parent's "No Raw Loops" philosophy. Emphasizes algorithm-based thinking, composition over iteration, and treating code as mathematical reasoning. Use when refactoring or writing new C++ to maximize clarity and correctness.
Run Flawfinder SAST scans on C/C++ code. Detects buffer overflows, format string vulnerabilities, race conditions, and other memory safety issues.
Unreal Engine patterns, Actor/Component model, Blueprints vs C++, and best practices
Guidance for creating standalone CLI tools that perform neural network inference by extracting PyTorch model weights and reimplementing inference in C/C++. This skill applies when tasks involve converting PyTorch models to standalone executables, extracting model weights to portable formats (JSON), implementing neural network forward passes in C/C++, or creating CLI tools that load images and run inference without Python dependencies.
Debug and trace C/C++/Rust programs with the GNU Debugger (GDB) without blocking the agent. Use when you need to set tracepoints, inspect variables, or monitor a running process while staying responsive to the user.
Use AddressSanitizer to detect memory safety bugs in C/C++ programs. Identifies use-after-free, buffer overflow, memory leaks, and other memory errors.
Bytecode interpreter and JIT compiler skill for implementing language runtimes in C/C++. Use when designing bytecode dispatch loops (switch, computed goto, threaded code), implementing stack-based or register-based VMs, adding a simple JIT using mmap/mprotect, or understanding performance trade-offs in interpreter design. Activates on queries about bytecode VMs, dispatch loops, computed goto, JIT compilation basics, tracing JITs, or implementing a scripting language runtime.
GCC compiler skill for C/C++ projects. Use when selecting optimization levels, warning flags, debug builds, LTO, sanitizer instrumentation, or diagnosing compilation errors with GCC. Covers flag selection for debug vs release, ABI concerns, preprocessor macros, profile-guided optimization, and integration with build systems. Activates on queries about gcc flags, compilation errors, performance tuning, warning suppression, or cross-standard compilation.
Profile-guided optimisation skill for C/C++ with GCC and Clang. Use when squeezing maximum runtime performance after standard optimisation plateaus, implementing two-stage PGO builds, collecting profile data, or applying BOLT for post-link optimisation. Activates on queries about PGO, profile-guided optimization, fprofile-generate, fprofile-use, instrumented builds, or BOLT.
C++ and Rust memory model skill for concurrent programming. Use when understanding memory ordering, writing lock-free data structures, using std::atomic or Rust atomics, diagnosing data races, or selecting the correct memory order for atomic operations. Activates on queries about memory ordering, acquire-release, seq_cst, relaxed atomics, happens-before, memory barriers, std::atomic, or Rust atomic ordering.