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Found 1,406 Skills
Expert knowledge of Godot debugging, error interpretation, common bugs, and troubleshooting techniques. Use when helping fix Godot errors, crashes, or unexpected behavior.
Systematic 4-phase debugging with root cause investigation. Use when fixing bugs to prevent random fixes.
ALWAYS use before attempting any fix. Never jump to solutions - investigate root cause first. Use when encountering any technical issue, bug, test failure, or unexpected behavior.
Systematic debugging methodology with root cause analysis. Phases: investigate, hypothesize, validate, verify. Capabilities: backward call stack tracing, multi-layer validation, verification protocols, symptom analysis, regression prevention. Actions: debug, investigate, trace, analyze, validate, verify bugs. Keywords: debugging, root cause, bug fix, stack trace, error investigation, test failure, exception handling, breakpoint, logging, reproduce, isolate, regression, call stack, symptom vs cause, hypothesis testing, validation, verification protocol. Use when: encountering bugs, analyzing test failures, tracing unexpected behavior, investigating performance issues, preventing regressions, validating fixes before completion claims.
Deploy and debug Eve-compatible apps via the CLI, with a focus on staging environments.
Container debugging and troubleshooting techniques for production issues
This skill should be used when encountering bugs, errors, failing tests, or unexpected behavior. Provides systematic debugging with evidence-based root cause investigation using a four-stage framework.
Use when user says "send to Ray," "show in Ray," "debug in Ray," "log to Ray," "display in Ray," or wants to visualize data, debug output, or show diagrams in the Ray desktop application.
Development workflow, debugging, and troubleshooting for Electrobun desktop applications. This skill covers debugging the main process (Bun) and webview processes, Chrome DevTools integration, console logging strategies, error handling, performance profiling, memory leak detection, build error troubleshooting, common runtime errors, development environment setup, hot reload configuration, source maps, breakpoint debugging, network inspection, WebView debugging on different platforms, native module debugging, and systematic debugging approaches. Use when encountering build failures, runtime errors, crashes, performance issues, debugging RPC communication, inspecting webview DOM, profiling CPU/memory usage, troubleshooting platform-specific issues, or setting up development workflow. Triggers include "debug", "error", "crash", "troubleshoot", "DevTools", "inspect", "breakpoint", "profiling", "performance issue", "build error", "not working", or "logging".
Debug iOS apps and profile performance using LLDB, Memory Graph Debugger, and Instruments. Use when diagnosing crashes, memory leaks, retain cycles, main thread hangs, slow rendering, build failures, or when profiling CPU, memory, energy, and network usage.
Concurrency debugging skill for diagnosing data races and deadlocks. Use when reading TSan race reports, debugging deadlocks with GDB thread inspection, analyzing lock-order graphs with Helgrind, identifying std::atomic misuse patterns, or reasoning about happens-before in C++ and Rust. Activates on queries about data races, TSan reports, deadlocks, Helgrind, lock ordering, thread sanitizer output, or atomic ordering issues.
4-phase systematic debugging methodology with root cause analysis and evidence-based verification. Use when debugging complex issues.