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Found 146 Skills
Game audio engineer using Strudel.cc for background music and Web Audio API for sound effects in browser games. Use when adding music or SFX to a game.
Expert blueprint for turn-based combat with turn order, action points, phase management, and timeline systems for strategy/RPG games. Covers speed-based initiative, interrupts, and simultaneous turns. Use when implementing turn-based combat OR tactical systems. Keywords turn-based, initiative, action points, phase, round, turn order, combat.
Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports.
Use this skill when working with curves and paths in Phaser 4. Covers splines, bezier curves, lines, ellipses, path followers, and mathematical curve types. Triggers on: curve, path, spline, bezier, path follower.
Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.
Use Miniplex for minimalistic Entity Component System with TypeScript support.
Comprehensive guide for building 2D games with Flutter and Flame Engine. Covers game architecture, sprites, animations, collision detection, input handling (keyboard/joystick/gamepad), camera systems, Tiled maps, audio, particles, and UI overlays. Use when creating or refactoring Flutter games.
Autonomous TDD development loop with parallel agent swarm, category evolution, and convergence detection. Use when running autonomous game development, quality improvement loops, or comprehensive codebase reviews.
Comprehensive GameMaker Studio 2 and GML expertise covering beginner to advanced topics. Provides guidance on object creation, GML syntax, event systems, data structures, file I/O, shaders, networking, platform-specific features, performance optimization, and debugging. Automatically invoked when working with .gml files, .yy files, .yyp projects, or GameMaker-related tasks. References official manual (manual.gamemaker.io) for authoritative documentation.
Mobile game development principles. Touch input, battery, performance, app stores.
MCP server for AI-assisted Godot 4 project inspection, editing, validation, and runtime automation via WebSocket bridge
Official Roblox Studio MCP server tools reference. What each tool does, how to use it, reliability patterns, and workflows for script editing, building, playtesting, and debugging. Use when the AI has an MCP connection to Roblox Studio.