Loading...
Loading...
Found 90 Skills
Eamon Hyland's opinionated tooling and conventions for TypeScript projects. Use when setting up new projects, configuring a linter, monorepos, library publishing, or when the user mentions Eamon's preferences.
[DevOps & Infra] Run linters and fix issues for backend or frontend
Expert blueprint for stealth games (Splinter Cell, Hitman, Dishonored, Thief) covering AI detection systems, vision cones, sound propagation, alert states, light/shadow mechanics, and systemic design. Use when building stealth-action, tactical infiltration, or immersive sim games requiring enemy awareness systems. Keywords vision cone, detection, alert state, sound propagation, light level, systemic AI, gradual detection.
Build health audit worker (L3). Checks compiler/linter errors, deprecation warnings, type errors, failed tests, build configuration issues. Returns findings with severity (Critical/High/Medium/Low), location, effort, and recommendations.
Scan and analyze a software repository or project for design quality using principles from A Philosophy of Software Design by John Ousterhout. Use when user asks to review, audit, scan, or evaluate code quality, design quality, architecture, or technical debt. Also trigger for: code review, design review, complexity analysis, code health check, module depth analysis, information hiding review, how good is my code, review my project, find design problems, what is wrong with my codebase, rate my code, or anything about evaluating software design quality at a structural level. This is not a linter or style checker. It evaluates deep design qualities like module depth, abstraction quality, information hiding, and complexity patterns.
Runs Vale prose linter on markdown/text files and auto-fixes issues. Use when the user asks to lint, proofread, or improve writing quality of markdown or text files.
Reference knowledge for Markuplint HTML linter. Covers violation interpretation, CLI usage, config patterns, and documentation URLs. Auto-loaded when working with HTML linting.
Biome - Fast all-in-one toolchain for web projects (linter + formatter in Rust, 100x faster than ESLint)
Creates and reviews CLAUDE.md configuration files for Claude Code. Applies HumanLayer guidelines including instruction budgets (~50 user-level, ~100 project-level), WHAT/WHY/HOW framework, and progressive disclosure. Identifies anti-patterns like using Claude as a linter for style rules.
Orchestrates complete project initialization by coordinating agent-folder-init, linter-formatter-init, husky-test-coverage, and other setup skills. Use this skill when starting a new project that needs full AI-first development infrastructure with code quality enforcement.
Fast linting/formatting for TypeScript/React. Use when setting up linter, migrating from ESLint/Prettier, or running code quality checks.
Guide for using ruff, the extremely fast Python linter and formatter. Use this when linting, formatting, or fixing Python code.