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Found 125 Skills
Use when starting a brand-new Unity game or project from scratch — "make/start/create a new game", "bootstrap a Unity project", "I want to build a <genre> game", "scaffold/prototype a game", game jam, greenfield, blank project, project setup. A guided flow that gathers the concept, target platforms, and monetization, installs the Editor in the background while it asks, then creates the project and source control and installs packages — delegating the mechanics to the unity-cli and unity-package-management skills and handing off monetization to the dedicated skills. Does not scaffold gameplay code.
Newsletter monetization — paid subscriptions, sponsorships, ad sales, paid recommendations, premium tiers, pricing strategy, subscriber-to-revenue conversion. Use when monetizing a newsletter, setting up paid subscriptions, finding sponsors, pricing a premium tier, or deciding between ad-supported and subscription models. Do NOT use for sending email campaigns (use /sales-email-marketing), growing your subscriber list (use /sales-audience-growth), or platform-specific setup (use /sales-kit, /sales-mailchimp, etc.).
FansRevenue platform help — creator monetization through affiliate brand promotion, creator-to-creator promotion, MyEroLink link-in-bio, Creator Academy, and CrakRevenue network. Use when setting up FansRevenue brand partnerships, commission earnings aren't showing up, custom landing pages aren't converting, MyEroLink bio links need optimization, Creator Academy isn't loading, or trying to understand which offers pay highest commissions. Do NOT use for general affiliate program design strategy (use /sales-affiliate-program), influencer marketing strategy from a brand's perspective (use /sales-influencer-marketing), or CPA network selection (use /sales-performcb).
Implement, configure, and debug Unity In-App Purchases (IAP) — store connection, product catalog, consumable/non-consumable/subscription purchases, two-step pending-confirm flow, receipt validation, entitlement checking, restore transactions, Apple extensions (promotional purchases, Ask-to-Buy, code redemption), and Google Play extensions (subscription upgrade/downgrade), D2C Capabilities(direct to customer), 3rd party payment provider (Stripe/Coda) via Unity IAP/Unity Cloud. Use when the user needs to add, modify, debug, or migrate from native Android/iOS billing, 3rd party packages(RevenueCat/Adapty/Essential Kit/Unipay supported) to IAP. Triggers on microtransactions (MTX), monetization, real-money purchases, store purchases, buying items, support D2C, purchase via Stripe/Coda, migrate from native billing(Google's BillingClient or Apple's StoreKit/SKPaymentQueue/SKProduct)/RevenueCat/Adapty/EssentialKit/Unipay.
Comprehensive Chinese guide for Hermes Agent framework covering installation, architecture, memory systems, skills, tools, multi-agent orchestration, and monetization strategies
Clerk Billing for subscription management - render Clerk's PricingTable and in-app checkout drawer, configure subscription plans, seat-limit plans for B2B, feature entitlements with has(), and billing webhooks. Use for SaaS monetization, plan gating, checkout flows, trials, invoicing, and subscription lifecycle management.
Chief Data Officer advisory for startups: AI training data rights and consent provenance, data product strategy (warehouse vs lakehouse vs mesh, build-vs-buy), B2B customer-data-as-asset valuation and M&A readiness, data team org evolution. Use when deciding whether to train models on customer data, choosing data architecture, valuing data for fundraising or M&A, sequencing data hires, or when user mentions CDO, chief data officer, data strategy, data mesh, lakehouse, training data, data product, data monetization, or customer data asset. NOT a tactical data engineering skill — strategic decisions only.
Expert mobile game developer specializing in iOS and Android game optimization, touch input design, battery and thermal management, device fragmentation handling, and App Store/Play Store submission. Deep knowledge of mobile-specific constraints and best practices for shipping performant, player-friendly mobile games. Use when "mobile game, ios game, android game, touch input, mobile optimization, mobile performance, app store, play store, mobile battery, thermal throttling, mobile porting, tablet game, phone game, mobile monetization, mobile build, mobile, ios, android, touch, optimization, performance, battery, thermal, app-store, play-store, game-development, unity-mobile, godot-mobile, device-fragmentation" mentioned.
Write, optimize, and grow Substack content — both newsletter issues (email-first) and web posts (web-first articles/essays). Covers ghostwriting with voice matching, Substack algorithm optimization, Notes strategy, email formatting, SEO, growth tactics, and monetization planning. Use when the user mentions Substack, newsletters, write a newsletter issue, Substack post, Substack article, web post on Substack, evergreen content, SEO for Substack, newsletter growth, Notes strategy, ghostwrite for, match someone's voice, write in the style of, newsletter monetization, paid subscribers, or any task involving Substack as a platform. Also trigger for general article/newsletter writing even if Substack isn't named explicitly, or when the user wants to adapt existing content (blog post, talk, thread) into newsletter or web post format. Do NOT use for generic blog post writing without a newsletter/Substack context (-> See samber/cc-skills@technical-article-writer skill).
Expert growth product management guidance for SaaS applications. Use when designing growth loops, optimizing activation and onboarding, building retention systems, creating referral mechanics, running growth experiments, defining north star metrics, or implementing PLG strategies. Covers the full growth lifecycle from acquisition to monetization.
Expert product strategist for vision, strategy, and market positioning. Use when defining product vision, assessing product-market fit, sizing market opportunities (TAM/SAM/SOM), competitive positioning, or choosing between build/buy/partner. Covers business model design, monetization strategy, platform decisions, and strategic roadmap planning.
Beehiiv platform help — newsletter publishing, audience growth, monetization (ad network, paid subscriptions, Boosts), referral programs, email automations, website builder, API. Use when beehiiv emails are going to spam on shared IPs, ad network isn't generating revenue, Boosts aren't converting, paid subscriptions have Stripe issues, automations are limited to 30 days, referral program rewards aren't working, website builder is buggy, or API calls are failing. Do NOT use for general newsletter monetization strategy (use /sales-newsletter) or growing your subscriber list strategy (use /sales-audience-growth).