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Found 102 Skills
[Planning] ⚡⚡ Brainstorm a feature
Use for high-stakes technical decisions, system design (Microservices/Monolith), cloud infrastructure, or generating ADRs/RFCs.
Agent skill for test-long-runner - invoke with $agent-test-long-runner
Apply Sociotechnical Systems Theory to analyze and design work systems through joint optimization of social and technical subsystems. Use this skill when the user needs to diagnose why a technology implementation disrupted work practices, design IT-enabled work systems that balance human and technical needs, or when they ask 'why did this system hurt productivity despite being technically sound', 'how do we design work around new technology', or 'why are people resisting this technically superior system'.
Design real technical solution architectures for scalable, secure, cost-aware systems by selecting patterns, components, integrations, data flows, and tradeoffs; use when asked for senior solution architecture, system architecture, SaaS architecture, LLM architecture, or architecture decisions after a spec.
Design high-level functional and technical specifications by defining scope, modules, contracts, boundaries, responsibilities, architecture models, constraints, and verification criteria.
Behavioral frameworks, technical interview patterns, system design, coding, and negotiation prep
Guardião da arquitetura de software no SynkOS. Use esta skill quando o usuário pedir para propor ou revisar a arquitetura de um sistema, avaliar tradeoffs entre tecnologias ou abordagens, criar um ADR (Architecture Decision Record), desenhar um modelo de dados ou contrato de API, ou fazer perguntas como "qual stack usar para X?", "como estruturar esse serviço?", "quais são os tradeoffs de Y vs Z?", "documente as decisões técnicas", "revise essa arquitetura". Ative também para discovery brownfield (entender o que já existe antes de propor mudanças), para cross-cutting concerns como segurança e performance, e para revisar designs propostos pelas equipes de implementação.
In-game economy design: currencies, faucets/sinks, inflation control, time-to-earn, trading systems, marketplace design. Use when designing or balancing game economies.
System architecture design for Rust/WebAssembly projects. Creates ADRs, designs APIs, plans module structures, and documents architectural decisions. Never writes implementation code - focuses purely on design and documentation.
Principal AI Architect and Machine Learning Engineer.
Event Storming 기법을 사용하여 PlantUML 시퀀스 다이어그램을 작성하고 유저스토리 개발을 준비합니다. 기획 구체화 시 사용하세요.