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Found 64 Skills
Evaluate design effectiveness from a UX perspective. Use when user says "critique this design", "review the UX", "give design feedback", "is this good design", "design review", "evaluate this layout", or wants expert evaluative feedback on visual hierarchy, information architecture, and emotional resonance.
Maps the full customer journey from first touch to advocacy. Generates a comprehensive customer-journey.md with all stages, touchpoints, emotions, pain points, opportunities, Mermaid diagrams, and metrics. Use when mapping customer experience, designing onboarding flows, identifying churn risks, or optimizing conversion funnels.
UI design and review should apply Nielsen's 10 Usability Heuristics — the foundational principles for evaluating and improving usability. Use when auditing an interface, designing interaction flows, writing error messages, or reviewing any UI for usability issues.
UX execution and review skill for user-facing product work. Use for UI/UX reviews, frontend screens/components, forms and validation, product copy/microcopy, onboarding, dashboards, accessibility, error/empty/loading states, permissions, consent, billing, sharing, AI output, automation, and destructive actions. Stay quiet for backend-only logic, infrastructure, data plumbing, or work with no user-visible behavior.
Designs user experiences and interfaces grounded in research. Use when creating user journeys, wireframes, prototypes, or improving usability. Use for information architecture, interaction design, accessibility audits, design system creation, and developer handoff.
Activate for button labels, error messages, empty states, tooltips, onboarding text, and confirmation dialogs.
Design any user-facing experience end-to-end: task flows, multi-step workflows, navigation structures, onboarding, settings, search, content creation, collaboration, signup, checkout, dashboards, notifications, error recovery, and more. Handles cross-platform adaptation (mobile/web/TV/embedded), device-aware design, accessibility, interaction specifications, and multi-channel journey mapping. Trigger when designing user flows of any kind, mapping screen sequences, optimizing task completion, specifying interactions, designing navigation, or asking "how should the user experience X?" Use this skill broadly — any time someone is working through how a user moves through a product experience, this skill applies.
Create an end-to-end customer journey map with stages, touchpoints, emotions, pain points, and opportunities. Use when mapping the customer experience, identifying friction points, improving onboarding, or visualizing the user journey.
Build customer journey maps and service blueprints that visualize the end-to-end user experience including touchpoints, emotions, friction, and underlying systems. Use this skill whenever the user wants to map a customer journey, build a service blueprint, identify friction across an experience, align teams on the user experience, or visualize touchpoints and pain points. Triggers on customer journey, journey map, service blueprint, user journey, experience map, touchpoint analysis, friction map, journey audit, end-to-end experience, customer experience map. Also triggers when the team has departmental views of users but no shared map of what the experience actually feels like.
Apply the Doherty Threshold — keep system response times under 400ms to maintain user flow and perceived performance.
Create helpful, actionable zero-content states
Determine what UI element draws attention first, second, third using size, weight, color, and de-emphasis strategies