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Found 874 Skills
Go-specific code review with 6-phase methodology: Context, Automated Checks, Quality Analysis, Specific Analysis, Line-by-Line, Documentation. Use when reviewing Go code, PRs, or auditing Go codebases for quality and best practices. Use for "review Go", "Go PR", "check Go code", "Go quality", "review .go". Do NOT use for writing new Go code, debugging Go bugs, or refactoring -- use golang-general-engineer, systematic-debugging, or systematic-refactoring for those tasks.
Statistical rule discovery through measurement of Go codebases: Count patterns, derive confidence-scored rules, produce Style Vector fingerprint. Use when analyzing codebase conventions, extracting implicit coding rules, profiling a repo before onboarding or PR automation. Use for "analyze codebase", "find coding patterns", "what conventions does this repo use", "extract rules", or "codebase DNA". Do NOT use for code review, bug fixes, refactoring, or performance optimization.
Identify and fix common testing mistakes across unit, integration, and E2E test suites. Use when tests are flaky, brittle, over-mocked, order-dependent, slow, poorly named, or providing false confidence. Use for "test smell", "fragile test", "flaky test", "over-mocking", "test anti-pattern", or "skipped tests". Do NOT use for writing new tests from scratch (use test-driven-development), refactoring architecture (use systematic-refactoring), or performance profiling without a specific test quality symptom.
Evidence-based 4-phase root cause analysis: Reproduce, Isolate, Identify, Verify. Use when user reports a bug, tests are failing, code introduced regressions, or production issues need investigation. Use for "debug", "fix bug", "why is this failing", "root cause", or "tests broken". Do NOT use for feature requests, refactoring, or performance optimization without a specific bug symptom.
Create award-winning, immersive web experiences at the level of Awwwards-featured agencies. Use when the user mentions "premium website", "portfolio site", "scroll animations", "Awwwards quality", or "brand experience". Covers dramatic typography, purposeful motion, scroll-based composition, and performance-optimized animation. For foundational UI, see refactoring-ui. For type selection, see web-typography. Trigger with 'top', 'design'.
TypeScript language expertise covering the type system, generics, utility types, advanced type patterns, and project configuration. Use this skill whenever writing, reviewing, or refactoring TypeScript code, designing type-safe APIs, working with complex generics, debugging type errors, configuring tsconfig.json, migrating JavaScript to TypeScript, or leveraging TypeScript 5.x features like satisfies, const type parameters, decorators, and the using keyword. Also use when the user asks about type narrowing, conditional types, mapped types, template literal types, branded types, discriminated unions, or any TypeScript type system question — even seemingly simple ones, because TypeScript's type system has subtle gotchas that catch experienced developers.
Use this skill whenever writing, reviewing, debugging, or refactoring TypeScript code that uses the Effect-TS library. Trigger when you see imports from `effect`, `effect/*`, or any `@effect/*` scoped package (schema, platform, sql, opentelemetry, cli, cluster, rpc, vitest). Trigger on Effect-specific constructs: Effect.gen generators, Schema.Struct/Schema.Class definitions, Layer/Context.Tag/Service patterns, Effect.pipe pipelines, Data.TaggedError/Data.Class error types, Ref/Queue/PubSub/Deferred concurrency primitives, Match module, Config providers, Scope/Exit/Cause/Runtime patterns, or any code using Effect's typed error channel (E parameter). Also trigger when the user asks about Effect patterns, migration from Promises/fp-ts/neverthrow to Effect, or how to structure an Effect application. Covers the full ecosystem: core Effect type, Schema validation, error management, concurrency (fibers, queues, semaphores, pools), streams/sinks, services and layers (DI), resource management, scheduling, observability, platform APIs, and AI integration. Do NOT trigger for React's useEffect, Redux side effects, or general English usage of "effect" unless the context clearly involves the Effect-TS library.
Core JavaScript language conventions, idioms, and modern practices. Invoke whenever task involves any interaction with JavaScript code — writing, reviewing, refactoring, debugging, or understanding .js/.jsx files and JavaScript projects.
Applies QML best practices when producing or working with QML source code. Use whenever QML code is the primary subject: writing, reviewing, fixing, refactoring, optimizing, or debugging QML files, components, or bindings. Do NOT trigger for purely conversational QML questions where no code is produced or examined (e.g. "explain how anchors work").
Guides modern Rails 8 code architecture decisions and patterns. Use when deciding where to put code, choosing between patterns (service objects vs concerns vs query objects), designing feature architecture, refactoring for better organization, or when user mentions architecture, code organization, design patterns, or layered design.
Ruby on Rails Hotwire best practices for building interactive applications with Turbo Drive, Turbo Frames, Turbo Streams, Turbo 8 morphing, and Stimulus controllers. This skill should be used when writing, reviewing, or refactoring Hotwire-powered Rails code to ensure optimal patterns for navigation, partial page updates, real-time broadcasting, morphing, Stimulus controller design, error handling, and progressive enhancement. Triggers on tasks involving Turbo Frames, Turbo Streams, Turbo Drive, broadcasts, morphing, Stimulus controllers, ActionCable, turbo_stream_from, turbo_frame_tag, data-controller, data-action, or Hotwire performance. Complementary to rails-dev, rails-testing, rails-design-system, ruby-optimise, and ruby-refactor skills.
Three-phase design review. Chain architect → refiner → critique subagents. Triggers on: 'design review', 'architecture review', '/arc', system design proposals, significant refactoring decisions, new service or module design.