Loading...
Loading...
Found 11,752 Skills
Look up the latest version of any package using deps.dev API. Use this skill when checking package versions, updating dependencies, adding new packages to a project, or when the user asks about the current version of a library.
Build event-driven architectures on AWS serverless infrastructure. Designs event flows, integrates Lambda with event sources, and manages distributed systems.
Implement LangGraph error handling with current v1 patterns. Use when users need to classify failures, add RetryPolicy for transient issues, build LLM recovery loops with Command routing, add human-in-the-loop with interrupt()/resume, handle ToolNode errors, or choose a safe strategy between retry, recovery, and escalation.
Three.js and React Three Fiber patterns, scene graph management, disposal, and TypeScript conventions
Test coverage, code quality, defect metrics, and QA KPIs
UV mapping, texture painting, PBR materials, and shader basics
Testing frameworks for web, mobile, API, and unit testing
iOS 16+ Screen Time engineering skill for FamilyControls, ManagedSettings, ManagedSettingsUI, ScreenTime, and DeviceActivity/DeviceActivityMonitor extension workflows. Use for app and website blocking, custom shields, shield action handling, schedule-based enforcement, onboarding authorization flows, usage analytics reports, entitlement setup, App Review readiness, debugging, and production hardening.
Turborepo monorepo architecture decisions and anti-patterns. Use when: (1) choosing between monorepo vs polyrepo, (2) deciding when to split packages, (3) debugging cache misses, (4) setting package boundaries, (5) avoiding circular dependencies. NOT for CLI syntax (see turbo --help). Focuses on architectural decisions that prevent monorepo sprawl and maintenance nightmares. Triggers: turborepo, monorepo, package boundaries, when to split packages, turbo cache miss, circular dependency, workspace organization, task dependencies.
TanStack Query v5 expert guidance - migration gotchas (v4→v5 breaking changes), performance pitfalls (infinite refetch loops, staleness traps), and decision frameworks (when NOT to use queries, SWR vs React Query trade-offs). Use when: (1) debugging v4→v5 migration errors (gcTime, isPending, throwOnError), (2) infinite refetch loops, (3) SSR hydration mismatches, (4) choosing between React Query vs SWR vs fetch, (5) optimistic update patterns not working. NOT for basic setup (see official docs). Focuses on non-obvious decisions and patterns that cause production issues. Triggers: React Query, TanStack Query, v5 migration, refetch loop, stale data, SSR hydration, query invalidation, optimistic updates debugging.
Expert blueprint for signal-driven architecture using "Signal Up, Call Down" pattern for loose coupling. Covers typed signals, signal chains, one-shot connections, and AutoLoad event buses. Use when implementing event systems OR decoupling nodes. Keywords signal, emit, connect, CONNECT_ONE_SHOT, CONNECT_REFERENCE_COUNTED, event bus, AutoLoad, decoupling.
Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item generation, affixes, rarity tiers), equipment systems (gear slots, stat modifiers), and ability systems (cooldowns, mana cost, AOE). Based on expert ARPG design from Diablo, Path of Exile, Souls-like developers. Trigger keywords: action_rpg, loot_generator, rpg_stats, skill_tree, hitbox_combat, item_affixes, equipment_slots, ability_cooldown, stat_scaling.