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Found 1,248 Skills
Find and download virtually any digital resource from the internet — ebooks, academic papers, movies, TV shows, music, software, images, fonts, courses, and more. Covers both English and Chinese internet ecosystems. Includes CLI tool workflows (yt-dlp, aria2, gallery-dl, spotdl), resource site directories, cloud drive search engines (百度/阿里/夸克网盘搜索), and search techniques (Google dorks). Use when the user wants to: (1) download a video, audio, or media from a URL, (2) find and download an ebook or academic paper, (3) find and download software, (4) search for any digital resource, (5) batch download images or media from a gallery/site, (6) download torrents or magnet links, (7) find free stock assets (images, video, audio, fonts), (8) search Chinese cloud drives for resources, or (9) any task involving finding or downloading digital content from the internet.
Design a theming architecture that supports brand variants, dark mode, and high-contrast modes with token mapping.
Use this skill when translating Figma designs to code, interpreting design specs, matching visual fidelity, or bridging designer-developer handoff. Triggers on Figma implementation, design-to-code, pixel-perfect, design handoff, auto layout to flexbox, Figma tokens, component variants to props, and any task requiring faithful implementation of design mockups.
Compares current live GTM container against last known state from gtm-implementation-log.json. Shows what tags, triggers, and variables have been added, deleted, or modified since the last skill run. Read-only, no changes made. Prevents accidentally overwriting manual GTM changes. Trigger on - "what changed in GTM", "gtm diff", "check for manual changes", "gtm drift", "what's different in my container", "has anything changed".
Cut a release — detect versioning context, generate a changelog from conventional commits, bump versions, and create a git tag. Use when the user says "release", "cut a release", "tag a release", "bump the version", "create a changelog", "ship a version", "publish", or any variation of shipping/publishing a version. This skill is intentionally generic and works across any repo — it infers context from git history and project structure rather than assuming a specific setup.
Validate Perses resources: run percli lint locally or with --online against a server. Check dashboard definitions, datasource configs, variable schemas. Report errors with actionable fixes. Use for "perses lint", "validate perses", "check dashboard", "perses validate". Do NOT use for plugin schema testing (use perses-plugin-test).
Expert knowledge for Azure AI Anomaly Detector development including troubleshooting, best practices, architecture & design patterns, limits & quotas, configuration, and deployment. Use when using univariate/multivariate APIs, Docker/IoT Edge containers, predictive maintenance flows, or regional limits, and other Azure AI Anomaly Detector related development tasks. Not for Azure AI Metrics Advisor (use azure-metrics-advisor), Azure Monitor (use azure-monitor), Azure Machine Learning (use azure-machine-learning).
CrewAI architecture decisions and project scaffolding. Use when starting a new crewAI project, choosing between LLM.call() vs Agent.kickoff() vs Crew.kickoff() vs Flow, scaffolding with 'crewai create flow', setting up YAML config (agents.yaml, tasks.yaml), wiring @CrewBase crew.py, writing Flow main.py with @start/@listen, or using {variable} interpolation.
Complete guide for Halo CMS theme development. Covers theme directory structure, Thymeleaf template syntax, template route mapping, template variables, Finder API, global variables, theme settings, static asset management, Vite integration, and custom tags. Use when: creating or modifying Halo themes, writing Thymeleaf templates, calling Finder APIs, configuring theme.yaml / settings.yaml, integrating Vite, adding settings forms, handling static asset references, or implementing comment/footer extension points.
UdonSharp (C# to Udon Assembly) scripting skill for VRChat world development. Use this skill when writing, reviewing, or debugging UdonSharp C# code. Covers compile constraints (List<T>/async/await/try/catch/LINQ blocked), network sync (UdonSynced, RequestSerialization, FieldChangeCallback, NetworkCallable), persistence (PlayerData/PlayerObject), Dynamics (PhysBones, Contacts), Web Loading, and event handling. SDK 3.7.1 - 3.10.2 coverage. Triggers on: UdonSharp, Udon, VRC SDK, UdonBehaviour, UdonSynced, NetworkCallable, VRCPlayerApi, SendCustomEvent, PlayerData, PhysBones, synced variables, VRChat world scripting, C# to Udon.
Fast, accurate, DOM-free text measurement and layout library for JavaScript/TypeScript supporting multiline, rich-text, and variable-width layouts.
Use this skill whenever the user wants to build scroll animations, scroll effects, parallax, scroll-triggered reveals, pinned sections, horizontal scroll, text animations, or any motion tied to scroll position — in vanilla JS, React, or Next.js. Covers GSAP ScrollTrigger (pinning, scrubbing, snapping, timelines, horizontal scroll, ScrollSmoother, matchMedia) and Framer Motion / Motion v12 (useScroll, useTransform, useSpring, whileInView, variants). Use this skill even if the user just says "animate on scroll", "fade in as I scroll", "make it scroll like Apple", "parallax effect", "sticky section", "scroll progress bar", or "entrance animation". Also triggers for Copilot prompt patterns for GSAP or Framer Motion code generation. Pairs with the premium-frontend-ui skill for creative philosophy and design-level polish.