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Found 647 Skills
Execute apply production-ready Supabase SDK patterns for TypeScript and Python. Use when implementing Supabase integrations, refactoring SDK usage, or establishing team coding standards for Supabase. Trigger with phrases like "supabase SDK patterns", "supabase best practices", "supabase code patterns", "idiomatic supabase".
Use this skill to perform actions inside an Unreal Engine project via a live-editor MCP connection. Trigger when the user wants to change, query, or run something in their Unreal Engine project, not for conceptual or docs questions. Concrete triggers: spawn/move/duplicate/transform actors in a level, open a `.uproject`, add things around a PlayerStart, create or edit a Blueprint/Widget/Material/Niagara/Control Rig/Sequencer/Behavior Tree/GAS ability, read or write properties on actors (e.g. `bIsLocked` on `BP_DoorActor`), Live Coding recompile after editing C++ (`AActor`, `UMyComponent::Method`, `UPROPERTY`), or modify Static/Skeletal Mesh assets. Treat as Unreal context even without the word "Unreal": asset prefixes `BP_`, `WBP_`, `M_`, `MI_`, `NS_`, `CR_`, `SK_`, `SM_`, `ABP_`; UE C++ types/macros; `.uproject`; Content Browser; Outliner; PlayerStart; "in my game" plus UE signals. Skip for: pure conceptual/docs questions, Unity, Godot, or unrelated uses of "blueprint"/"sequencer"/"widget".
Sync skills from claude-code-plugins vibe-workflow to this codex-workflow repo. Adapts Claude Code features to Codex equivalents. Use when vibe-workflow has updates to sync.
Create and manage Claude Code plugins with proper structure, manifests, and marketplace integration. Use when creating plugins for a marketplace, adding plugin components (commands, agents, hooks), bumping plugin versions, or working with plugin.json/marketplace.json manifests.
This skill should be used when the user asks to "demonstrate skills", "show skill format", "create a skill template", or discusses skill development patterns. Provides a reference template for creating Claude Code plugin skills.
Agent harness performance system for Claude Code and other AI coding agents — skills, instincts, memory, hooks, commands, and security scanning
This skill should be used when the user asks to "create an agent", "add an agent", "write a subagent", "agent frontmatter", "when to use description", "agent examples", "agent tools", "agent colors", "autonomous agent", or needs guidance on agent structure, system prompts, triggering conditions, or agent development best practices for Claude Code plugins.
Validates Claude Code plugins against architectural best practices for Agents, Skills, MCP, and Progressive Disclosure. Use when validating plugin structure, reviewing manifest files, checking frontmatter compliance, or verifying tool invocation patterns.
Generate images and videos with AI using MeiGen MCP server for Claude Code, Cursor, and other AI coding tools
Shows the Wasp plugin's available features, commands, and skills.
Guide for creating and validating Claude Code plugin.json files. Use when creating plugins, validating plugin schemas, or troubleshooting plugin configuration.
This skill should be used when the user asks to "add MCP server", "integrate MCP", "configure MCP in plugin", "use .mcp.json", "set up Model Context Protocol", "connect external service", mentions "${CLAUDE_PLUGIN_ROOT} with MCP", or discusses MCP server types (SSE, stdio, HTTP, WebSocket). Provides comprehensive guidance for integrating Model Context Protocol servers into Claude Code plugins for external tool and service integration.