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Found 719 Skills
Backend-agnostic task management. Use when: (1) creating, listing, updating, or archiving tasks; (2) analysing task status; (3) setting up task backend. NOT for: memory population (use memory); session management (use memory session).
Meta-router for swain skills. Invoke when the user types /swain or mentions swain by name. Routes to the matching swain-* sub-skill — only load the one that matches.
Routes .NET/C# requests to the correct domain skill and loads coding standards as baseline for all code paths. Determines whether the task needs API, UI, testing, devops, tooling, or debugging guidance based on prompt analysis and project signals, then invokes skills in the right order. Always invoked after [skill:using-dotnet] detects .NET intent. Do not use for deep API, UI, testing, devops, tooling, or debugging implementation guidance.
Adds a data source or connector to a Power Apps code app. Asks what the user wants to accomplish and routes to the appropriate specialized skill.
Skyline custom route and page transition skills. It covers custom route animations (routeBuilder), preset routes (7 wx:// types), page back gestures, container transition animations (open-container), and Router API. It is suitable for implementing transition effects such as half-screen popups, page scaling, bottom pop-up, card expansion, etc. Trigger keywords: custom route, custom-route, routeBuilder, navigateTo, page transition, half screen, preset route, back gesture, open-container.
Framework-agnostic core concepts for TanStack Router: route trees, createRouter, createRoute, createRootRoute, createRootRouteWithContext, addChildren, Register type declaration, route matching, route sorting, file naming conventions. Entry point for all router skills.
查看指定进程的代理线路。通过 Mihomo API 查询当前活跃连接,显示进程匹配的规则和代理链路。用于确认某个进程(如 claude、chrome)走的是哪条订阅线路
Decision framework for GLSL shader projects. Routes to specialized shader skills (fundamentals, noise, SDF, effects) based on task requirements. Use when starting a shader project or needing guidance on which shader techniques to combine.
Follow this sub-process when fixing bugs—turn the verbal description of "discovered a problem" into a closed loop of verification and repair, leaving three documents in the middle: issue report, root cause analysis, and repair record. This process adds a buffer between "seeing the problem" and "starting to modify code", avoiding several common pitfalls: the problem description in your mind disappears after modification, fixing only the surface without analyzing the root cause, uncontrollable expansion of repair scope that cannot be traced, and not knowing if the fix is correct without verification after modification. This skill only acts as a router, deciding which of report / analyze / fix to proceed with based on existing outputs. For simple problems that can be identified at a glance, a fast track will be taken, skipping the two middle steps and only keeping the fix-note.
Use when starting any development task beyond single-line fixes — classifies the request, detects current project phase, and routes to the right specification or execution tool
Decide which CLI worker (Claude, OpenCode, or Gemini) should implement a given task. Routes by task type — large-context to Gemini, mechanical to OpenCode, judgment to Claude. Returns the chosen worker and a short rationale; the caller invokes the worker via scripts/invoke-worker.sh.
Intelligent system governor that continuously shadow-tests APIs for performance while enforcing strict financial and security guardrails against runaway costs.