Loading...
Loading...
Found 701 Skills
Patterns for Domo Custom Connector IDE work only (not Domo App Platform custom apps).
Create storefront controllers in SFRA or classic B2C Commerce patterns. Use when building pages, handling form submissions, creating AJAX endpoints, or working with server.get/server.post, res.render, res.json, and middleware chains. Also covers URLUtils for URL generation.
Navigate CNKI search result pages (next/previous/specific page) or change sort order. Use when user wants to see more results or change sorting.
Use factory functions to create new objects without the `new` keyword.
Open-source Chrome extension replacing 12+ browser extensions with privacy-respecting tools including tab cleaner, cookie editor, dark mode, JS toggle, GDPR dismisser, and more.
Create, edit, render, and snapshot browser-native implicit CAD `.implicit.js` and `.implicit.mjs` files using GLSL signed-distance fields, shader primitives, smooth booleans, TPMS fields, and direct CAD Viewer raymarch rendering. Experimental.
Implement bundles in Umbraco backoffice using official docs
Use when writing shell scripts, automation, build tools, file processing, or ad-hoc CLI tasks with Google's zx library. Covers command execution, process control, file operations, and scripting patterns.
Publishes an api2cli-generated CLI package to the npm registry. Handles package.json validation, version bumping, building, and npm publish. Use when user asks to "publish to npm", "release to npm", "publish this CLI", "npm publish", "make this installable via npx", "publish a new version", or "update npm".
Create single-file HTML slide presentations with vanilla JS/CSS. Themed (terminal.css, catppuccin, nord), keyboard-navigable, with inline SVG diagrams and animations. Use when the user asks for an HTML presentation, slide deck, or single-file slides without a framework.
Reduce bundle size by eliminating dead code that is never used in your application.
Use this skill when creating particle effects in Phaser 4. Covers ParticleEmitter, emission zones, death zones, particle properties, textures, gravity wells, and particle movement. Triggers on: particles, emitter, particle effect, explosion, fire, smoke.