Loading...
Loading...
Found 1,023 Skills
Perform automated code reviews with best practices, security checks, and refactoring suggestions. Use when reviewing code, checking for vulnerabilities, or analyzing code quality.
Flutter/Dart implementation patterns for Refactoring UI principles. COMPANION skill for mobile-app-design-mastery. ALWAYS activate for: Flutter theming, ThemeData, ColorScheme, TextTheme, BoxDecoration, Material 3, Flutter shadows, Flutter spacing, Flutter typography, Flutter dark mode, Flutter components, Flutter styling, Dart UI, Widget decoration. Provides ThemeData setup, color schemes, typography styles, spacing utilities, decoration patterns. Turkish: Flutter tema, Flutter renk, Flutter tasarım, Dart UI, widget stil. English: Flutter theming, Material Design, Flutter styling, widget decoration.
Use when designing solutions, adding features, or refactoring by applying KISS, YAGNI, and Principle of Least Astonishment to write simple, predictable code.
Apply production-ready Documenso SDK patterns for TypeScript and Python. Use when implementing Documenso integrations, refactoring SDK usage, or establishing team coding standards for Documenso. Trigger with phrases like "documenso SDK patterns", "documenso best practices", "documenso code patterns", "idiomatic documenso".
Guide for writing idiomatic, effective, and standard Go code. Use this skill when writing, refactoring, or reviewing Go code to ensure adherence to established conventions and best practices.
Expert GDScript best practices including static typing (var x: int, func returns void), signal architecture (signal up call down), unique node access (%NodeName, @onready), script structure (extends, class_name, signals, exports, methods), and performance patterns (dict.get with defaults, avoid get_node in loops). Use for code review, refactoring, or establishing project standards. Trigger keywords: static_typing, signal_architecture, unique_nodes, @onready, class_name, signal_up_call_down, gdscript_style_guide.
Use when users say "create a skill", "make a new skill", "build a skill", "skill for X", "package this as a skill", or when refactoring/updating/auditing existing skills that extend agent capabilities with specialized knowledge, workflows, or tool integrations.
Bootstrap, develop, and design modern WinUI 3 desktop applications with C# and the Windows App SDK using official Microsoft guidance, WinUI Gallery patterns, Windows App SDK samples, and CommunityToolkit components. Use when creating a brand new app, preparing a machine for WinUI, reviewing, refactoring, planning, troubleshooting, environment-checking, or setting up WinUI 3 XAML, controls, navigation, windowing, theming, accessibility, responsiveness, performance, deployment, or related Windows app design and development work.
Proxy2.0 后端全局编码规范:命名、注释、分层架构、代码风格、依赖注入、复杂度限制等全局约束。 Use when writing, reviewing, or modifying any Java code in the proxy2.0-api project. Triggers on: (1) Creating new Java classes, (2) Code review, (3) Refactoring, (4) Any backend development task in this project.
Use when starting any implementation task, feature request, bug fix, or refactoring work. Triggers on /plan command, before any code is written, when requirements need structured analysis, or when transitioning from brainstorming to implementation. Forces question-asking, approach comparison, and explicit approval before any code.
Delegate coding tasks to Codex, Claude Code, or Pi agents via background process. Use when: (1) building/creating new features or apps, (2) reviewing PRs (spawn in temp dir), (3) refactoring large codebases, (4) iterative coding that needs file exploration. NOT for: simple one-liner fixes (just edit), reading code (use read tool), thread-bound ACP harness requests in chat (for example spawn/run Codex or Claude Code in a Discord thread; use sessions_spawn with runtime:"acp"), or any work in ~/clawd workspace (never spawn agents here). Claude Code: use --print --permission-mode bypassPermissions (no PTY). Codex/Pi/OpenCode: pty:true required.
Use this skill whenever writing, reviewing, debugging, or refactoring TypeScript code that uses the Effect-TS library. Trigger when you see imports from `effect`, `effect/*`, or any `@effect/*` scoped package (schema, platform, sql, opentelemetry, cli, cluster, rpc, vitest). Trigger on Effect-specific constructs: Effect.gen generators, Schema.Struct/Schema.Class definitions, Layer/Context.Tag/Service patterns, Effect.pipe pipelines, Data.TaggedError/Data.Class error types, Ref/Queue/PubSub/Deferred concurrency primitives, Match module, Config providers, Scope/Exit/Cause/Runtime patterns, or any code using Effect's typed error channel (E parameter). Also trigger when the user asks about Effect patterns, migration from Promises/fp-ts/neverthrow to Effect, or how to structure an Effect application. Covers the full ecosystem: core Effect type, Schema validation, error management, concurrency (fibers, queues, semaphores, pools), streams/sinks, services and layers (DI), resource management, scheduling, observability, platform APIs, and AI integration. Do NOT trigger for React's useEffect, Redux side effects, or general English usage of "effect" unless the context clearly involves the Effect-TS library.