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Found 161 Skills
End-to-end test-fix workflow generate test sessions with progressive layers (L0-L3), then execute iterative fix cycles until pass rate >= 95%. Combines test-fix-gen and test-cycle-execute into a unified pipeline. Triggers on "workflow:test-fix-cycle".
Master Syncfusion React Image Editor for comprehensive image editing. Use this when users need to edit images, add annotations, apply filters, manage layers, or implement image editing features. Supports multiple formats (PNG, JPEG, SVG, WEBP, BMP), annotations (text, shapes, freehand, images), effects (filters, finetune), and accessibility features.
Implement Syncfusion Angular Maps component for geographical data visualization. Use this when users need to display maps, visualize geographical data with markers and bubbles, integrate map providers like Bing or OpenStreetMap, render GeoJSON shapes, or create choropleth maps with color-coded regions. Supports interactive features like zooming, panning, layers, legends, tooltips, color mapping, and accessibility.
VRChat World SDK 3 scene setup and optimization guide. Use this skill when configuring VRChat world scenes, placing SDK components, setting up layers, optimizing performance, or uploading worlds. Covers VRC_SceneDescriptor, spawn points, VRC_Pickup, VRC_Station, VRC_Mirror, VRC_ObjectSync, VRC_CameraDolly, layer/collision matrix, baked lighting, Quest/Android limits, and upload workflow. SDK 3.7.1 - 3.10.2 coverage. Triggers on: VRChat world, VRC SDK, scene setup, VRC_SceneDescriptor, spawn point, VRC_Pickup, VRC_Station, VRC_ObjectSync, layer setup, optimization, Quest support, light baking, upload, FPS improvement. Related: Use unity-vrc-udon-sharp for UdonSharp C# coding.
Unity 6 core concepts and architecture guide. Use when working with GameObjects, Components, Transforms, Scenes, Prefabs, ScriptableObjects, or Unity project structure. Covers the entity-component architecture, object hierarchy, tags, layers, and project conventions. Based on Unity 6.3 LTS documentation.
Implementation guide for Syncfusion WinForms Maps control - a geographical data visualization component that displays statistical and regional data using shape files, bubbles, markers, and interactive features. Use this when working with WinForms Maps, geographical maps in Windows Forms, shape file visualization, choropleth maps, or bubble maps. This skill covers map layers, zooming/panning, geographical data binding, ESRI shape files, and building location-based desktop applications with interactive maps.
Reverse Paper Reading Method: Given a paper, recursively identify the previous papers it critiques and improves on (max 5 layers), then find the latest research progress published after it, and tell the evolution history of the relevant problem forward from the source. Centered on problems, explain the problems identified by each paper and their solution innovations in a Feynman-style manner. Use when user shares a paper and wants to understand its intellectual lineage, citation chain, problem evolution, or says 'reverse reading', 'paper traceability', 'paper context', 'paper river', 'paper connects', 'trace back', 'the ins and outs of this paper', 'paper evolution'. Also trigger when user wants to understand how a research problem evolved across multiple papers.
Use when you need Teams-first multi-agent orchestration in Claude Code. Triggers on: omc, autopilot, ralph, ulw, ccg, team. 29+ specialized agents, smart model routing (Haiku→Opus), persistent execution loops, skill layers, real-time HUD.
Creates Wagmi features across all layers - core actions, query options, framework bindings. Use when adding new actions, hooks, or working across packages/core, packages/react, packages/vue.
Reduces attack surface across OS, container, cloud, network, and database layers using CIS Benchmarks and zero-trust principles. Use when hardening production infrastructure, meeting compliance requirements, or implementing defense-in-depth security.
Use when building secure AI pipelines or hardening LLM integrations. Defense-in-depth implements 8 validation layers from edge to storage with no single point of failure.
Explain how CE.SDK Web features work — concepts, architecture, and workflows. Covers React, Vue.js, Svelte, Angular, Electron, Vanilla JavaScript, Node.js, Nuxt.js, Next.js, SvelteKit. Use when the user says "explain", "how does X work", "walk me through", "what is", "describe", or wants to understand a CE.SDK concept at a conceptual level for Web development. Generates custom markdown explanations with diagrams and code examples. Not for looking up existing docs (use docs-{framework}), not for writing implementation code (use build). <example> Context: User wants to understand how text layers work user: "Explain how text layers work in CE.SDK" assistant: "I'll use /cesdk:explain to generate a detailed explanation." </example> <example> Context: User needs a concept explained in their context user: "How does the block hierarchy work for video editing?" assistant: "Let me use /cesdk:explain to create a custom explanation for video block hierarchy." </example> <example> Context: User needs to understand a workflow user: "Walk me through the asset loading pipeline" assistant: "I'll use /cesdk:explain to explain the asset pipeline." </example>