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Found 196 Skills
Build and structure React applications with TypeScript, Tailwind CSS, Recharts, and modern best practices. Use when creating React components, hooks, API layers, charts, dashboards, or when the user asks about React project structure, TypeScript patterns, or frontend architecture.
Expert patterns for Godot 3D physics (Jolt/PhysX), including Ragdolls, PhysicalBones, Joint3D constraints, RayCasting optimizations, and collision layers. Use for rigid body simulations, character physics, or complex interactions. Trigger keywords: RigidBody3D, PhysicalBone3D, Jolt, Ragdoll, Skeleton3D, Joint3D, PinJoint3D, HingeJoint3D, Generic6DOFJoint3D, RayCast3D, PhysicsDirectSpaceState3D.
Enforce Vertical Slice Architecture (VSA) when building applications in any language (Go, .NET/C#, Java, Kotlin, TypeScript, Python, etc.) and any type (web API, mobile backend, CLI, event-driven). Organize code by feature/use-case instead of technical layers. Each feature is a self-contained vertical slice with a single entry point that receives the router/framework handle and its dependencies. Use when the user says "vertical slice architecture", "VSA", "organizar por feature", "feature-based architecture", "slice architecture", or when building a new app or feature and the project already follows VSA conventions. Also use when reviewing or refactoring code to align with VSA principles.
Teaches Vue's provide/inject API for dependency injection across components. Use when deeply nested components need access to ancestor data without threading props through intermediate layers.
Describes how blockchain analytics platforms work in practice, typical use cases (markets, compliance, law enforcement, tax, market integrity), tool layers like visualizers and tracers, and limitations of heuristic attribution. Use when the user asks about blockchain analytics for AML, transaction monitoring, forensic tracing, institutional ops, or taint-style analysis at a high level.
Builds multi-layer features as vertical end-to-end slices instead of horizontal layers. Each slice is verified before the next begins. Use when: starting any task that spans 2+ layers (DB, API, UI, tests), building CRUD features, implementing multi-step flows, decomposing features into subtasks, or planning implementation order.
CLI harness for Krita digital painting — manage projects, layers, filters, and export via command line. Use when automating Krita workflows, batch processing images, or operating Krita without a GUI.
Generate a 3D interactive knowledge map (Inner Temple) from any Obsidian vault or document set. Supports multi-scale abstraction layers and dual-graph common maps between two vaults.
Find dead code and cleanup candidates such as unused exports, unreachable branches, orphaned files, stale feature flags, dead registrations, and compatibility layers with no live callers. Use when auditing refactors, bundle-size cleanup, architecture simplification, pre-release cleanup, reviewing requests to find unused code or decide what can be deleted, or when deciding whether code can be safely removed or auto-fixed.
Diagnostic audit across all seven layers — identifies the bottleneck layer and recommends where to focus
Framework orientation for Layers of Product Design — load this first; provides the context all other skills depend on
Generate 2D pixel art game assets, characters, sprite sheets, background removal, and game backgrounds. Trigger for "pixel art character", "sprite sheet", "walk cycle", "game sprites", "isometric sprites", "side-scroller assets", "RPG character sprites", "idle animation", "attack animation", "jump animation", "game background", "parallax background", "isometric map", "2D game art", "pixel art animation". Covers character generation (nano-banana-pro / gpt-image-2), sprite sheet animation (nano/edit or gpt-image-2/edit), background removal (Bria), and background generation (parallax layers or isometric map).