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Found 74 Skills
Bridge Dart with native C/C++ libraries using FFI.
Use the Supermemory CLI to programmatically manage memories, documents, profiles, tags, connectors, keys, and teams from the terminal. Covers all commands, flags, and usage patterns.
Check Nowledge Mem connection status, server version, CLI version, and configuration. Use when diagnosing issues or verifying setup.
Design multi-agent architectures for complex tasks. Use when single-agent context limits are exceeded, when tasks decompose naturally into subtasks, or when specializing agents improves quality.
Comprehensive GameMaker Studio 2 and GML expertise covering beginner to advanced topics. Provides guidance on object creation, GML syntax, event systems, data structures, file I/O, shaders, networking, platform-specific features, performance optimization, and debugging. Automatically invoked when working with .gml files, .yy files, .yyp projects, or GameMaker-related tasks. References official manual (manual.gamemaker.io) for authoritative documentation.
ALWAYS ACTIVE — Persistent memory protocol. You MUST save decisions, conventions, bugs, and discoveries to engram proactively. Do NOT wait for the user to ask.
Design LLM applications using the LangChain framework with agents, memory, and tool integration patterns. Use when building LangChain applications, implementing AI agents, or creating complex LLM w...
Add memories, learnings and context to OpenViking, aka. ov. Use when saving insights in chat. Trigger this tool when 1. sees keyword "ovm"; 2. is explicitly requested memorizing e.g. "remember ..." 3. identifies valuable memory worth adding
Expert Guide to Indie Game Development with Go (Golang) and its game engines (such as Ebitengine or Raylib-go). Covers core areas including memory management, concurrency-safe game loops, asset embedding (go:embed), and cross-platform cross-compilation. Suitable for scenarios where high-performance 2D/3D games are built using the Go ecosystem.
Flutter DevTools, Profiling, Logging & Memory Management
Save current session state to Apple Notes at session end. Triggers on handoff, bye, done, wrap up, or Chinese equivalents. Multi-agent architecture with private (per-agent) and shared (cross-agent) notes. Three-tier memory: Active, Archive, Long-term. Use whenever the user wants to end a session, save progress, or says anything indicating they are done for now.
Write, review, or improve UIKit code following best practices for view controller lifecycle, Auto Layout, collection views, navigation, animation, memory management, and modern iOS 18–26 APIs. Use when building new UIKit features, refactoring existing views or view controllers, reviewing code quality, adopting modern UIKit patterns (diffable data sources, compositional layout, cell configuration), or bridging UIKit with SwiftUI. Does not cover SwiftUI-only code.