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Found 81 Skills
Generate 3D models, textures, images, rig characters, animate them, and prepare for 3D printing using the Meshy AI API. Handles API key detection, task creation, polling, downloading, and full 3D print pipeline with slicer integration. Use when the user asks to create 3D models, convert text/images to 3D, texture models, rig or animate characters, 3D print a model, or interact with the Meshy API.
Guides through the verification, commit, testing, auto-healing, preview polling, and Git Flow deployment lifecycle. Runs Playwright local verification loops, checks Vercel Preview URLs, and handles staging-to-production releases.
Bare-metal UART skill for serial console and debug. Use when configuring baud rate, polling or IRQ-driven TX/RX, or integrating DMA with UART. Activates on queries about UART bare-metal, baud BRR, serial printf, or USART interrupt.
Multi-agent coordination discipline: one-message-then-wait (send complete context, wait for reply before sending again), idle notifications are heartbeats (no action unless extended + blocking + user asked), no polling loops (event-driven only), never fabricate agent responses (wait for real system events), sequential agent spawning (acknowledge between each), and proper shutdown protocol (request, wait, respect rejection). Activate when orchestrating multiple agents, managing agent teams, coordinating handoffs between agents, spawning subagents, or building multi-agent workflows. Triggers on: "coordinate agents", "spawn multiple agents", "manage agent team", "agent keeps sending messages", "polling loop", "agent idle", "shut down agent", "multi-agent workflow", "agent handoff", "coordinate parallel work", "stop bothering the other agent". Also relevant when an agent is fabricating responses, sending follow-up messages before replies arrive, or reacting to idle notifications unnecessarily.
Use when analyzing an existing TypeScript or JavaScript codebase to decide where and how to introduce Inngest. Covers repository discovery, framework and package detection, finding durability gaps in HTTP handlers, webhooks, cron jobs, queues, long-running jobs, AI agents, Agent Evals, polling loops, eval loops, and side-effect-heavy code, then producing and implementing an incremental integration plan.
Track parcels via the 17TRACK API (local SQLite DB, polling + optional webhook ingestion)
End-to-end testing of email-dependent flows — signup confirmation, password reset, magic-link login, OTP/MFA codes, and notification emails. Covers the capture-inbox decision tree (Mailpit, Mailosaur, MailSlurp, Ethereal), Playwright polling without fixed sleeps, regex extraction of links/OTPs from the email body, deterministic per-test addresses (plus-addressing, per-inbox), subject/from/header/link assertions, and SPF/DKIM/DMARC deliverability checks as a separate suite. Use when: "test the signup confirmation email," "password reset email test," "magic-link login test," "capture OTP from email," "Mailpit," "Mailosaur," "MailSlurp," "email arrives flaky in CI," "assert email subject/from/links." Not for: Sending transactional email from your app code, or API-only contract tests of an email provider — those are api-testing / app concerns. Email HTML rendering across clients (Outlook/Gmail dark mode) is out of scope (note it as a gap; use visual-testing or Litmus). Related: playwright-automation, api-testing, test-data-management, qa-project-context.
System-level input polling and player movement control in Decentraland. Covers inputSystem, InputModifier, PointerLock, and PrimaryPointerInfo. Use when the user wants continuous key polling, WASD-controlled entities, to freeze the player during a cutscene, FPS-style cursor lock, or multi-key combo patterns. For event-driven clicks and hover on entities see add-interactivity.
xAI Grok image and video generation guide covering authentication, endpoints, prompt structure, image editing, reference-image video, and async polling.
Use when the user asks to "monitor my launch", "track our Product Hunt / Hacker News ranking", or "watch the launch window"; runs the T-0 to T+30 window watch — pre-launch instrumentation verification (UTM/event checks, the upstream of RAMP P1), HN rank/points/comments polling with a comments-over-points flamewar early-warning (Estimated heuristic), PH votes/featured status, store charts and reviews, news echo, D0/W1/M1 KPI snapshots vs targets, spike-vs-sustain and owned-capture reads, and alert thresholds against the launch-tier KPI targets. Not for launch-day go/rollback calls — use launch-day-conductor; not for metric deep-dives — use performance-analyzer; not for SEO rank tracking — use rank-tracker. 发布监控/排名轮询/火焰战比/spike-sustain
Event-driven interactivity for Decentraland entities. Covers pointerEventsSystem, proximity events, trigger areas (enter/exit zones), raycasting, and one-shot key presses on entities. Use when the user wants clickable objects, hover highlights, proximity-based interactions, detecting when a player enters a zone, E/F key actions on an entity, or ray-hit detection. For system-level polling (held keys, WASD movement, cursor lock, InputModifier, action bar) see advanced-input. For screen-space UI buttons see build-ui.
Generate 3D models, textures, images, rig characters, animate them, and prepare for 3D printing using the Meshy AI API. Handles API key detection, task creation, polling, downloading, and full 3D print pipeline with slicer integration. Use when the user asks to create 3D models, convert text/images to 3D, texture models, rig or animate characters, 3D print a model, or interact with the Meshy API. For Claude Code or Cursor, use the meshy-3d-generation and meshy-3d-printing skills instead.